McCoy Lise, Lewis Joy H, Dalton David
J Am Osteopath Assoc. 2016 Jan;116(1):22-34. doi: 10.7556/jaoa.2016.003.
Medical education is rapidly evolving. Students enter medical school with a high level of technological literacy and an expectation for instructional variety in the curriculum. In response, many medical schools now incorporate technology-enhanced active learning and multimedia education applications. Education games, medical mobile applications, and virtual patient simulations are together termed gamified training platforms.
To review available literature for the benefits of using gamified training platforms for medical education (both preclinical and clinical) and training. Also, to identify platforms suitable for these purposes with links to multimedia content.
Peer-reviewed literature, commercially published media, and grey literature were searched to compile an archive of recently published scientific evaluations of gamified training platforms for medical education. Specific educational games, mobile applications, and virtual simulations useful for preclinical and clinical training were identified and categorized. Available evidence was summarized as it related to potential educational advantages of the identified platforms for medical education.
Overall, improved learning outcomes have been demonstrated with virtual patient simulations. Games have the potential to promote learning, increase engagement, allow for real-word application, and enhance collaboration. They can also provide opportunities for risk-free clinical decision making, distance training, learning analytics, and swift feedback. A total of 5 electronic games and 4 mobile applications were identified for preclinical training, and 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools were identified for clinical training. Nine additional gamified, virtual environment training tools not commercially available were also identified.
Many published studies suggest possible benefits from using gamified media in medical curriculum. This is a rapidly growing field. More research is required to rigorously evaluate the specific educational benefits of these interventions. This archive of hyperlinked tools can be used as a resource for all levels of medical trainees, providers, and educators.
医学教育正在迅速发展。学生进入医学院时具备较高的技术素养,并期望课程教学形式多样。作为回应,许多医学院现在都采用了技术增强的主动学习和多媒体教育应用。教育游戏、医学移动应用程序和虚拟患者模拟统称为游戏化培训平台。
回顾现有文献,探讨在医学教育(包括临床前和临床)及培训中使用游戏化培训平台的益处。此外,识别适用于这些目的的平台,并提供多媒体内容链接。
检索同行评审文献、商业出版媒体和灰色文献,以汇编最近发表的关于医学教育游戏化培训平台的科学评估档案。确定并分类了对临床前和临床培训有用的特定教育游戏、移动应用程序和虚拟模拟。总结了与已识别平台在医学教育方面潜在教育优势相关的现有证据。
总体而言,虚拟患者模拟已证明能改善学习成果。游戏有促进学习、增加参与度、实现实际应用和加强协作的潜力。它们还能提供无风险临床决策、远程培训、学习分析和快速反馈的机会。共识别出5款用于临床前培训的电子游戏和4款移动应用程序,以及5款用于临床培训的电子游戏、10款移动应用程序和12款虚拟患者模拟工具。还识别出另外9款未商业化的游戏化虚拟环境培训工具。
许多已发表的研究表明在医学课程中使用游戏化媒体可能有益。这是一个快速发展的领域。需要更多研究来严格评估这些干预措施的具体教育益处。这个超链接工具档案可作为各级医学学员、提供者和教育工作者的资源。