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机器人面部的简单线条画中的情感表达会导致在最后通牒博弈中给出更高的报价。

Emotional Expression in Simple Line Drawings of a Robot's Face Leads to Higher Offers in the Ultimatum Game.

作者信息

Terada Kazunori, Takeuchi Chikara

机构信息

Informatics Course, Department of Electrical, Electronics and Computer Engineering, Faculty of Engineering, Gifu UniversityGifu, Japan.

出版信息

Front Psychol. 2017 May 22;8:724. doi: 10.3389/fpsyg.2017.00724. eCollection 2017.

Abstract

In the present study, we investigated whether expressing emotional states using a simple line drawing to represent a robot's face can serve to elicit altruistic behavior from humans. An experimental investigation was conducted in which human participants interacted with a humanoid robot whose facial expression was shown on an LCD monitor that was mounted as its head (Study 1). Participants were asked to play the ultimatum game, which is usually used to measure human altruistic behavior. All participants were assigned to be the proposer and were instructed to decide their offer within 1 min by controlling a slider bar. The corners of the robot's mouth, as indicated by the line drawing, simply moved upward, or downward depending on the position of the slider bar. The results suggest that the change in the facial expression depicted by a simple line drawing of a face significantly affected the participant's final offer in the ultimatum game. The offers were increased by 13% when subjects were shown contingent changes of facial expression. The results were compared with an experiment in a teleoperation setting in which participants interacted with another person through a computer display showing the same line drawings used in Study 1 (Study 2). The results showed that offers were 15% higher if participants were shown a contingent facial expression change. Together, Studies 1 and 2 indicate that emotional expression in simple line drawings of a robot's face elicits the same higher offer from humans as a human telepresence does.

摘要

在本研究中,我们调查了使用简单的线条画来表示机器人的面部表情以表达情绪状态是否能够促使人类产生利他行为。我们进行了一项实验研究,让人类参与者与一个类人机器人进行互动,该机器人的面部表情显示在安装于其头部位置的液晶显示器上(研究1)。参与者被要求玩最后通牒游戏,这一游戏通常用于衡量人类的利他行为。所有参与者都被指定为提议者,并被要求在1分钟内通过控制滑块来决定他们的出价。线条画所显示的机器人嘴角会根据滑块的位置简单地向上或向下移动。结果表明,简单的面部线条画所描绘的面部表情变化显著影响了参与者在最后通牒游戏中的最终出价。当向受试者展示面部表情的偶然变化时,出价提高了13%。我们将这些结果与一项远程操作环境下的实验进行了比较,在该实验中,参与者通过电脑显示器与另一个人进行互动,显示器上展示的是与研究1中相同的线条画(研究2)。结果显示,如果向参与者展示偶然的面部表情变化,出价会高出15%。研究1和研究2共同表明,机器人面部的简单线条画中的情感表达与人类远程呈现一样,会使人类给出更高的出价。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4c8d/5439005/6fac6d9b8a13/fpsyg-08-00724-g0001.jpg

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