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患有和未患有自闭症谱系障碍的成年人的病理性游戏行为

Pathological game use in adults with and without Autism Spectrum Disorder.

作者信息

Engelhardt Christopher R, Mazurek Micah O, Hilgard Joseph

机构信息

CARFAX, Inc., Columbia, MO, United States of America.

Department of Health Psychology and Thompson Center for Autism and Neurodevelopmental Disorders, University of Missouri, Columbia, MO, United States of America.

出版信息

PeerJ. 2017 Jun 26;5:e3393. doi: 10.7717/peerj.3393. eCollection 2017.

Abstract

This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free time spent playing video games, and symptoms of pathological game use. The results indicated that adults with ASD endorsed more symptoms of video game pathology than did TD adults. This relationship was strong, enjoying 300,000-to-1 odds in Bayesian model comparison. Results also showed that adults with ASD spent more daily hours playing video games and spent a higher percent of their free time playing video games than did TD adults. Even after adjustment for these differences in daily video game hours and proportion of free time spent on games, model comparisons found evidence for a difference in game pathology scores associated with ASD status. Additionally, escapism motives for playing video games was associated with game pathology scores in both ASD and TD adults, replicating and extending a previous report. In conclusion, the risk for pathological game use appears larger in adults with ASD compared with TD adults. These findings point to pathological game use as a potentially important focus of clinical attention in adults with ASD.

摘要

本研究测试了患有自闭症谱系障碍(ASD)的成年人是否比发育正常(TD)的成年人有更高的病理性游戏使用风险。参与者包括119名有或没有ASD的成年人。参与者完成了评估每日游戏时长、用于玩游戏的自由时间百分比以及病理性游戏使用症状的测量。结果表明,患有ASD的成年人认可的游戏病理症状比TD成年人更多。这种关系很强烈,在贝叶斯模型比较中具有30万比1的优势。结果还显示,患有ASD的成年人每日玩游戏的时间更长,且用于玩游戏的自由时间百分比高于TD成年人。即使在对每日游戏时长和用于游戏的自由时间比例的这些差异进行调整之后,模型比较仍发现与ASD状态相关的游戏病理分数存在差异的证据。此外,玩游戏的逃避现实动机与ASD和TD成年人的游戏病理分数均相关,重复并扩展了先前的一份报告。总之,与TD成年人相比,患有ASD的成年人出现病理性游戏使用的风险似乎更大。这些发现表明病理性游戏使用可能是ASD成年人临床关注的一个重要潜在焦点。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e1c7/5488854/36d097cfc324/peerj-05-3393-g001.jpg

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