Kiszka Patrycja, Strojny Agnieszka, Strojny Paweł
Doctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.
Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Front Psychiatry. 2024 Sep 25;15:1443091. doi: 10.3389/fpsyt.2024.1443091. eCollection 2024.
In the realm of gaming-related concerns, the relationship between gaming time (GT) and gaming disorder (GD) remains an intriguing and complex subject. Although increased GT is not a reliable predictor of GD risk, the circumstances under which this relationship strengthens or weakens remain relatively unknown. This study explores the roles of immersion/escapism motive (IEM) and GT in the context of GD among highly engaged gamers (N = 294), each dedicating a minimum of 20 hours weekly to gaming. The findings confirm that IEM significantly moderates the relationship between GT and GD in the male sample. Specifically, low and moderate levels of IEM result in a stronger relationship between GT and GD. In the case of women, the effect was not significant. These findings suggest the importance of comprehensive assessments of gaming motivations when addressing gaming-related issues, particularly in GD research. Moreover, they emphasize the value of adopting a complex approach to comprehending the development of problematic gaming behaviors.
在与游戏相关的问题领域,游戏时长(GT)与游戏障碍(GD)之间的关系仍然是一个引人入胜且复杂的课题。尽管游戏时长增加并非游戏障碍风险的可靠预测指标,但这种关系增强或减弱的情况仍相对不明。本研究探讨了沉浸/逃避动机(IEM)和游戏时长在高投入度游戏玩家(N = 294)的游戏障碍背景下所起的作用,这些玩家每人每周至少投入20小时用于游戏。研究结果证实,在男性样本中,沉浸/逃避动机显著调节了游戏时长与游戏障碍之间的关系。具体而言,低水平和中等水平的沉浸/逃避动机导致游戏时长与游戏障碍之间的关系更强。在女性中,这种影响并不显著。这些发现表明,在解决与游戏相关的问题时,尤其是在游戏障碍研究中,全面评估游戏动机非常重要。此外,它们强调了采用复杂方法来理解问题游戏行为发展的价值。