• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

青少年电子游戏体验与认知能力之间的关系。

The relationships between video game experience and cognitive abilities in adolescents.

作者信息

Özçetin Mustafa, Gümüştaş Funda, Çağ Yakup, Gökbay İnci Zaim, Özmel Ahu

机构信息

Istanbul Faculty of Medicine, Department of Pediatrics, Istanbul University, Istanbul, Turkey.

Department of Child and Adolescent Psychiatry, Marmara University Research and Training Hospital, Istanbul, Turkey.

出版信息

Neuropsychiatr Dis Treat. 2019 May 8;15:1171-1180. doi: 10.2147/NDT.S206271. eCollection 2019.

DOI:10.2147/NDT.S206271
PMID:31190825
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6514119/
Abstract

Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games <5 h per week) using cognitive function assessment tests. Other data, such as demographics, medical information, video game types, and time spent playing video games were collected by questionnaires. No significant difference was detected between the groups in terms of age, gender, IQ levels, and sociodemographic variables. Our findings show that visual memory results were slightly better in the playing group. Moreover, in the group that plays video games regularly, the increase in daily time spent playing games significantly increased the total error value in the Stroop Test and total interference value in California Verbal Learning Test-Children's Version test. We also found that more time is spent on online games compared with traditional games. In this study, we emphasize the pathological and uncontrolled consumption of video games and the possible consequences of time spent playing games. Our findings indicate the need for more extensive research. Future research should address the various implications of video game play, especially between the potentially positive and negative effects of video games.

摘要

电子游戏作为一种娱乐形式在青少年和年轻人中尤其受欢迎,且玩电子游戏的时间迅速增加。本研究的主要目的是评估电子游戏对青少年认知功能的影响。采用探索性横断面研究来调查青少年电子游戏玩家的认知功能。使用认知功能评估测试对46名每天至少玩1小时、每周玩5天、至少玩了一年的青少年电子游戏玩家,以及31名(每周玩电子游戏少于5小时)青少年的认知功能进行了评估,包括记忆、注意力和执行功能。通过问卷调查收集了其他数据,如人口统计学信息、医疗信息、电子游戏类型以及玩电子游戏的时间。在年龄、性别、智商水平和社会人口统计学变量方面,两组之间未检测到显著差异。我们的研究结果表明,游戏组的视觉记忆结果略好。此外,在经常玩电子游戏的组中,每天玩游戏时间的增加显著增加了Stroop测试中的总错误值和加利福尼亚语言学习测试儿童版测试中的总干扰值。我们还发现,与传统游戏相比,花在网络游戏上的时间更多。在本研究中,我们强调了电子游戏的病态和无节制消费以及玩游戏时间可能带来的后果。我们的研究结果表明需要进行更广泛的研究。未来的研究应探讨电子游戏的各种影响,特别是电子游戏潜在的积极和消极影响之间的关系。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f419/6514119/b0e02621ca5e/NDT-15-1171-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f419/6514119/6c23356572b6/NDT-15-1171-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f419/6514119/b0e02621ca5e/NDT-15-1171-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f419/6514119/6c23356572b6/NDT-15-1171-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f419/6514119/b0e02621ca5e/NDT-15-1171-g0002.jpg

相似文献

1
The relationships between video game experience and cognitive abilities in adolescents.青少年电子游戏体验与认知能力之间的关系。
Neuropsychiatr Dis Treat. 2019 May 8;15:1171-1180. doi: 10.2147/NDT.S206271. eCollection 2019.
2
Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study.青少年中活跃视频游戏与其他能量平衡相关行为之间的关联:一项24小时回忆日记研究。
Int J Behav Nutr Phys Act. 2015 Mar 5;12:32. doi: 10.1186/s12966-015-0192-6.
3
Relation of adolescent video game play to time spent in other activities.青少年电子游戏玩与在其他活动中花费时间的关系。
Arch Pediatr Adolesc Med. 2007 Jul;161(7):684-9. doi: 10.1001/archpedi.161.7.684.
4
Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis.记忆和注意力对儿童视频游戏成瘾与认知/学习技能之间关系的影响:中介分析。
BMC Psychol. 2024 Jun 24;12(1):364. doi: 10.1186/s40359-024-01849-9.
5
The Prevalence of Video Game Addiction and Its Relation to Anxiety, Depression, and Attention Deficit Hyperactivity Disorder (ADHD) in Children and Adolescents in Saudi Arabia: A Cross-Sectional Study.沙特阿拉伯儿童和青少年中电子游戏成瘾的患病率及其与焦虑、抑郁和注意力缺陷多动障碍(ADHD)的关系:一项横断面研究。
Cureus. 2023 Aug 4;15(8):e42957. doi: 10.7759/cureus.42957. eCollection 2023 Aug.
6
The effects of video game playing on attention, memory, and executive control.玩电子游戏对注意力、记忆力和执行控制能力的影响。
Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.
7
Is time spent playing video games associated with mental health, cognitive and social skills in young children?幼儿玩电子游戏的时间与心理健康、认知和社交技能有关吗?
Soc Psychiatry Psychiatr Epidemiol. 2016 Mar;51(3):349-57. doi: 10.1007/s00127-016-1179-6. Epub 2016 Feb 5.
8
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
9
[Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].[青少年对游戏相关风险的负面认知:一项有助于思考预防计划的探索性研究]
Arch Pediatr. 2017 Jul;24(7):607-617. doi: 10.1016/j.arcped.2017.04.006. Epub 2017 Jun 7.
10
Association between Adverse Childhood Experiences and Time Spent Playing Video Games in Adolescents: Results from A-CHILD Study.不良童年经历与青少年玩视频游戏时间的关联:来自 A-CHILD 研究的结果。
Int J Environ Res Public Health. 2021 Oct 2;18(19):10377. doi: 10.3390/ijerph181910377.

引用本文的文献

1
Validation of the Farsi version of the video-game addiction scale for children: its associations with social media addiction, internet addiction and executive functions.儿童电子游戏成瘾量表波斯语版本的验证:其与社交媒体成瘾、网络成瘾及执行功能的关联
BMC Psychol. 2025 Apr 28;13(1):449. doi: 10.1186/s40359-025-02792-z.
2
Prevalence and Prediction of Video Gaming Addiction Among Saudi Adolescents, Using the Game Addiction Scale for Adolescents (GASA).使用青少年游戏成瘾量表(GASA)评估沙特青少年视频游戏成瘾的患病率及预测因素
Psychol Res Behav Manag. 2024 Nov 12;17:3889-3903. doi: 10.2147/PRBM.S493776. eCollection 2024.
3

本文引用的文献

1
Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type.男性和女性青年人群中的网络(电子)游戏障碍:述情障碍、抑郁、焦虑和游戏类型的作用。
Psychiatry Res. 2019 Feb;272:521-530. doi: 10.1016/j.psychres.2018.12.158. Epub 2018 Dec 29.
2
Video game addiction, ADHD symptomatology, and video game reinforcement.视频游戏成瘾、ADHD 症状和视频游戏强化。
Am J Drug Alcohol Abuse. 2019;45(1):67-76. doi: 10.1080/00952990.2018.1472269. Epub 2018 Jun 6.
3
Screen Violence and Youth Behavior.
Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy.
成年早期不同类型电子游戏技能与认知功能:言语和视觉空间短期及工作记忆、手眼协调和同理心
Behav Sci (Basel). 2024 Sep 27;14(10):874. doi: 10.3390/bs14100874.
4
Effects of video game immersion and task interference on cognitive performance: a study on immediate and delayed recall and recognition accuracy.视频游戏沉浸感和任务干扰对认知表现的影响:即时和延迟回忆以及识别准确性的研究。
PeerJ. 2024 Oct 9;12:e18195. doi: 10.7717/peerj.18195. eCollection 2024.
5
Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis.记忆和注意力对儿童视频游戏成瘾与认知/学习技能之间关系的影响:中介分析。
BMC Psychol. 2024 Jun 24;12(1):364. doi: 10.1186/s40359-024-01849-9.
6
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.青少年游戏技能问卷的效度验证:游戏技能对认知和情感功能的影响。
Eur J Investig Health Psychol Educ. 2024 Mar 19;14(3):722-752. doi: 10.3390/ejihpe14030048.
7
Comparison of Physical Activity, Dual-Task Performance, and Cognitive Skills Between Problematic Video Game Players and Control Subjects.问题视频游戏玩家与对照受试者之间的身体活动、双重任务表现和认知技能比较。
Cureus. 2022 Nov 4;14(11):e31073. doi: 10.7759/cureus.31073. eCollection 2022 Nov.
8
Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability.短期触屏电子游戏可提高抑制能力。
Int J Environ Res Public Health. 2021 Jun 26;18(13):6884. doi: 10.3390/ijerph18136884.
9
Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame.个性化自适应训练可提升专业第一人称射击动作电子游戏的表现。
Front Psychol. 2021 Jun 10;12:598410. doi: 10.3389/fpsyg.2021.598410. eCollection 2021.
10
Video gaming addiction and its association with memory, attention and learning skills in Lebanese children.黎巴嫩儿童的电子游戏成瘾及其与记忆、注意力和学习技能的关联。
Child Adolesc Psychiatry Ment Health. 2020 Dec 12;14(1):46. doi: 10.1186/s13034-020-00353-3.
屏幕暴力与青少年行为
Pediatrics. 2017 Nov;140(Suppl 2):S142-S147. doi: 10.1542/peds.2016-1758T.
4
Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span.玩电子游戏对成年后认知能力的影响与年龄相关。
Games Health J. 2017 Aug;6(4):237-248. doi: 10.1089/g4h.2017.0005. Epub 2017 Jun 13.
5
Cognitive control and reward/loss processing in Internet gaming disorder: Results from a comparison with recreational Internet game-users.网络成瘾障碍中的认知控制与奖惩处理:与娱乐性网络游戏用户比较的结果
Eur Psychiatry. 2017 Jul;44:30-38. doi: 10.1016/j.eurpsy.2017.03.004. Epub 2017 Mar 30.
6
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.网络成瘾障碍:一种新现象的临床相关性研究。
Am J Psychiatry. 2017 Mar 1;174(3):230-236. doi: 10.1176/appi.ajp.2016.16020224. Epub 2016 Nov 4.
7
Is playing video games related to cognitive abilities?玩电子游戏与认知能力有关吗?
Psychol Sci. 2015 Jun;26(6):759-74. doi: 10.1177/0956797615570367. Epub 2015 Apr 20.
8
The associations of objectively measured physical activity and sedentary time with cognitive functions in school-aged children.客观测量的身体活动和久坐时间与学龄儿童认知功能的关联。
PLoS One. 2014 Jul 25;9(7):e103559. doi: 10.1371/journal.pone.0103559. eCollection 2014.
9
Brain games to slow cognitive decline in Alzheimer's disease.脑力游戏可减缓阿尔茨海默病的认知衰退
J Am Med Dir Assoc. 2014 Aug;15(8):536-7. doi: 10.1016/j.jamda.2014.04.014. Epub 2014 Jun 7.
10
A cognitive framework for understanding and improving interference resolution in the brain.一种理解和改善大脑中干扰抑制的认知框架。
Prog Brain Res. 2013;207:351-77. doi: 10.1016/B978-0-444-63327-9.00013-8.