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别得寸进尺!面向患有慢性病的学龄儿童的教育性家庭桌游(而非无聊游戏)。

Don't Push Your Luck! Educational Family Board (Not Bored) Game for School-Age Children Living with Chronic Conditions.

作者信息

Kennedy Andrea, Semple Lisa, Alderson Kerri, Bouskill Vanessa, Karasevich Janice, Riske Brenda, van Gunst Sheri

机构信息

School of Nursing and Midwifery, Mount Royal University, Calgary, Canada.

School of Nursing and Midwifery, Mount Royal University, Calgary, Canada.

出版信息

J Pediatr Nurs. 2017 Jul-Aug;35:57-64. doi: 10.1016/j.pedn.2017.02.032. Epub 2017 Mar 14.

Abstract

PURPOSE

Children who are living with chronic conditions may be supported in self-care through enjoyable active learning and family social processes. This research focused on development and evaluation of "Don't Push Your Luck!", an educational board game designed to inspire family discussion about chronic conditions, and help affected children learn about self-care choices and consequences.

DESIGN AND METHODS

Mixed-method research was conducted with families from one outpatient Cystic Fibrosis Clinic and four Hemophilia Treatment Centres in Canada and United States (N=72). In phase I, board game prototype and questionnaires were refined with affected boys, siblings, and parents living with hemophilia (n=11), compared with families living with cystic fibrosis (n=11). In phase II, final board game was evaluated with families living with hemophilia (n=50). Data collection included pre-post-game questionnaires on decision-making and Haemo-QoL Index©, and post-game enjoyment. Analysis included descriptive statistics, inferential statistics (non-parametric), and qualitative themes.

RESULTS

Findings revealed this game was an enjoyable and effective resource to engage families in self-care discussions. Key themes included communication, being involved, knowing, decisions and consequences, and being connected. Qualitative and quantitative findings aligned. Statistical significance suggests the game enhanced family engagement to support decision-making skills, as parents identified that the game helped them talk about important topics, and children gained insight regarding family supports and self-care responsibility.

CONCLUSIONS

This board game was an effective, developmentally appropriate family resource to facilitate engagement and conversation about everyday life experiences in preparation for self-care.

PRACTICE IMPLICATIONS

There is promising potential to extend this educational family board game intervention with a greater range of school-age children and families living with chronic conditions.

摘要

目的

患有慢性病的儿童可通过有趣的主动学习和家庭社交过程获得自我护理方面的支持。本研究聚焦于“别太贪心!”这款教育棋盘游戏的开发与评估,该游戏旨在激发家庭对慢性病的讨论,并帮助患病儿童了解自我护理的选择及后果。

设计与方法

对来自加拿大和美国一家门诊囊性纤维化诊所及四个血友病治疗中心的家庭开展了混合方法研究(N = 72)。在第一阶段,与患有血友病的患病男孩、兄弟姐妹及父母(n = 11)以及患有囊性纤维化的家庭(n = 11)一起对棋盘游戏原型和问卷进行了完善。在第二阶段,对患有血友病的家庭(n = 50)进行了最终棋盘游戏的评估。数据收集包括游戏前后关于决策制定和血友病生活质量指数©的问卷,以及游戏后的趣味性反馈。分析包括描述性统计、推断性统计(非参数)和定性主题分析。

结果

研究结果表明,这款游戏是让家庭参与自我护理讨论的有趣且有效的资源。关键主题包括沟通、参与、了解、决策与后果以及建立联系。定性和定量研究结果一致。统计学意义表明,该游戏增强了家庭参与度,有助于提高决策技能,因为家长们认为该游戏帮助他们谈论了重要话题,孩子们也对家庭支持和自我护理责任有了更深入的认识。

结论

这款棋盘游戏是一种有效的、适合不同发育阶段的家庭资源,有助于促进关于日常生活经历的参与和对话,为自我护理做好准备。

实践意义

将这种教育性家庭棋盘游戏干预扩展到更多患有慢性病的学龄儿童和家庭具有很大的潜力。

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