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基于家庭的视频游戏技术步进训练用于帕金森病患者:一项单盲随机对照试验。

Home-based step training using videogame technology in people with Parkinson's disease: a single-blinded randomised controlled trial.

机构信息

1 Faculty of Health Sciences, The University of Sydney, Sydney, NSW, Australia.

2 Graduate School of Health, University of Technology Sydney, Sydney, NSW, Australia.

出版信息

Clin Rehabil. 2018 Mar;32(3):299-311. doi: 10.1177/0269215517721593. Epub 2017 Jul 26.

Abstract

OBJECTIVES

To determine whether 12-week home-based exergame step training can improve stepping performance, gait and complementary physical and neuropsychological measures associated with falls in Parkinson's disease.

DESIGN

A single-blinded randomised controlled trial.

SETTING

Community (experimental intervention), university laboratory (outcome measures).

SUBJECTS

Sixty community-dwelling people with Parkinson's disease.

INTERVENTIONS

Home-based step training using videogame technology.

MAIN MEASURES

The primary outcomes were the choice stepping reaction time test and Functional Gait Assessment. Secondary outcomes included physical and neuropsychological measures associated with falls in Parkinson's disease, number of falls over six months and self-reported mobility and balance.

RESULTS

Post intervention, there were no differences between the intervention ( n = 28) and control ( n = 25) groups in the primary or secondary outcomes except for the Timed Up and Go test, where there was a significant difference in favour of the control group ( P = 0.02). Intervention participants reported mobility improvement, whereas control participants reported mobility deterioration-between-group difference on an 11-point scale = 0.9 (95% confidence interval: -1.8 to -0.1, P = 0.03). Interaction effects between intervention and disease severity on physical function measures were observed ( P = 0.01 to P = 0.08) with seemingly positive effects for the low-severity group and potentially negative effects for the high-severity group.

CONCLUSION

Overall, home-based exergame step training was not effective in improving the outcomes assessed. However, the improved physical function in the lower disease severity intervention participants as well as the self-reported improved mobility in the intervention group suggest home-based exergame step training may have benefits for some people with Parkinson's disease.

摘要

目的

确定为期 12 周的家庭基于外游戏步训练是否可以改善帕金森病患者的步行动作表现、步态以及与跌倒相关的补充身体和神经心理学测量。

设计

单盲随机对照试验。

设置

社区(实验干预),大学实验室(结果测量)。

受试者

60 名居住在社区的帕金森病患者。

干预措施

使用视频游戏技术进行家庭步训练。

主要措施

主要结果是选择踏步反应时间测试和功能性步态评估。次要结果包括与帕金森病跌倒相关的身体和神经心理学测量、六个月内跌倒次数以及自我报告的移动性和平衡。

结果

干预后,干预组(n=28)和对照组(n=25)在主要或次要结果方面没有差异,除了计时起立行走测试,对照组有明显的优势(P=0.02)。干预组参与者报告移动性改善,而对照组参与者报告移动性恶化-组间差异为 11 分制的 0.9 分(95%置信区间:-1.8 至-0.1,P=0.03)。观察到干预和疾病严重程度对身体功能测量的交互效应(P=0.01 至 P=0.08),低严重程度组似乎有积极影响,高严重程度组可能有负面影响。

结论

总体而言,家庭基于外游戏步训练在改善评估结果方面没有效果。然而,低疾病严重程度干预参与者的身体功能改善以及干预组自我报告的移动性改善表明,家庭基于外游戏步训练可能对某些帕金森病患者有益。

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