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针对慢性病患者的手机游戏映射研究。

A Mapping Study on Mobile Games for Patients of Chronic Diseases.

作者信息

de Sá Kévin Cardoso, Martins Márcio Garcia, da Costa Cristiano André, Barbosa Jorge Luis Victoria, da Rosa Righi Rodrigo

机构信息

Universidade do Vale do Rio dos Sinos, São Leopoldo, Rio Grande do Sul, Brazil.

出版信息

J Med Syst. 2017 Sep;41(9):138. doi: 10.1007/s10916-017-0781-9. Epub 2017 Jul 31.

DOI:10.1007/s10916-017-0781-9
PMID:28762209
Abstract

There is a growing interest of using technologies to propose solutions for healthcare issues. One of such issues is the incidence of chronic diseases, which are responsible for a considerable proportion of worldwide mortality. It is possible to prevent the development of such diseases using tools and methods that instruct the population. To achieve this, mobile games provide a powerful environment for teaching different subjects to user, without them actively knowing that they are learning new concepts. Despite the growing interest of using mobile games in healthcare, more specifically by patients with chronic diseases, in the best of our knowledge there are no studies that address the current research being published in the area. To close this gap, we carried out a systematic mapping study to synthesize an overview of the area. Five databases were searched and more than 1200 studies were analyzed and filtered. Among them, 17 met the the inclusion and exclusion criteria defined in this work. The results show that there is still room for research in this area, since the studies focus on a younger audience rather than proposing solutions for all ages. Furthermore, the number of chronic conditions being addressed is still small, obesity and diabetes are prevalent. Besides, the full capacity of game features that foster learning through games are not being employed, the majority of games proposed by the articles encompass less than half of these features.

摘要

利用技术为医疗保健问题提供解决方案的兴趣日益浓厚。其中一个问题是慢性病的发病率,慢性病在全球死亡率中占相当大的比例。使用指导民众的工具和方法可以预防此类疾病的发展。为此,手机游戏为向用户传授不同主题提供了一个强大的环境,而用户却不会主动意识到他们正在学习新的概念。尽管在医疗保健领域,尤其是慢性病患者中,使用手机游戏的兴趣日益浓厚,但据我们所知,目前尚无研究涉及该领域正在发表的当前研究。为了填补这一空白,我们进行了一项系统的映射研究,以综合该领域的概况。我们搜索了五个数据库,分析并筛选了1200多项研究。其中,有17项符合本研究定义的纳入和排除标准。结果表明,该领域仍有研究空间,因为这些研究主要针对年轻受众,而非为所有年龄段提供解决方案。此外,所涉及的慢性病数量仍然较少,肥胖症和糖尿病较为普遍。此外,通过游戏促进学习的游戏功能的全部潜力尚未得到充分利用,文章中提出的大多数游戏所包含的这些功能不到一半。

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引用本文的文献

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Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review.针对医疗保健提供者、患者和公共卫生用户的健康教育严肃游戏:范围审查。
JMIR Serious Games. 2020 Mar 5;8(1):e13459. doi: 10.2196/13459.

本文引用的文献

1
Patient Stratification Using Electronic Health Records from a Chronic Disease Management Program.利用慢性病管理项目中的电子健康记录进行患者分层
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A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games.一项关于涉及严肃数字游戏的性健康促进干预措施的系统评价与荟萃分析。
Games Health J. 2015 Apr;4(2):78-90. doi: 10.1089/g4h.2014.0110. Epub 2014 Nov 11.
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Did the American Medical Association make the correct decision classifying obesity as a disease?
美国医学协会将肥胖归类为一种疾病,这一决定正确吗?
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IEEE J Biomed Health Inform. 2014 Sep;18(5):1597-606. doi: 10.1109/JBHI.2013.2292860.
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A game plan: Gamification design principles in mHealth applications for chronic disease management.一个游戏计划:用于慢性病管理的移动健康应用程序中的游戏化设计原则。
Health Informatics J. 2016 Jun;22(2):184-93. doi: 10.1177/1460458214537511. Epub 2014 Jul 1.
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