Suppr超能文献

儿童电子游戏成瘾量表(VASC)的编制与验证

Development and Validation of Videogame Addiction Scale for Children (VASC).

作者信息

Yılmaz Eyüp, Griffiths Mark D, Kan Adnan

机构信息

Psychology Department, Nottingham Trent University, Nottingham, UK.

International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK.

出版信息

Int J Ment Health Addict. 2017;15(4):869-882. doi: 10.1007/s11469-017-9766-7. Epub 2017 May 15.

Abstract

The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Children (VASC). The data were derived from 780 children who completed the Videogame Addiction Scale (405 girls and 375 boys; 48.1% ranging in age from 9 to 12 years). The sample was randomly split into two different sub-samples (sample 1,  = 400; sample 2,  = 380). Sample 1 was used to perform exploratory factor analysis (EFA) to define the factorial structure of VASC. As a result of EFA, a four-factor structure comprising 21 items was obtained and explained 55% of the total variance (the four factors being "self-control," "reward/reinforcement," "problems," and "involvement"). The internal consistency reliability of VASC has found 0.89. Confirmatory factor analysis (CFA) was performed to confirm the factorial structure obtained by EFA in the remaining half of sample ( = 390). The obtained fit indices from the CFA confirmed the structure of the EFA. The 21-item VASC has good psychometric properties that can be used among Turkish schoolchildren populations.

摘要

本研究的目的是开发一种有效且可靠的儿童电子游戏成瘾量表(VASC)。数据来自780名完成电子游戏成瘾量表的儿童(405名女孩和375名男孩;48.1%的年龄在9至12岁之间)。样本被随机分为两个不同的子样本(样本1,n = 400;样本2,n = 380)。样本1用于进行探索性因素分析(EFA)以确定VASC的因子结构。作为EFA的结果,获得了一个由21个项目组成的四因素结构,解释了总方差的55%(这四个因素分别是“自我控制”、“奖励/强化”、“问题”和“参与”)。VASC的内部一致性信度为0.89。进行验证性因素分析(CFA)以在另一半样本(n = 390)中确认EFA获得的因子结构。CFA获得的拟合指数证实了EFA的结构。21项的VASC具有良好的心理测量特性,可用于土耳其学童群体。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d4e0/5529472/d6cb429fc993/11469_2017_9766_Fig1_HTML.jpg

相似文献

1
Development and Validation of Videogame Addiction Scale for Children (VASC).
Int J Ment Health Addict. 2017;15(4):869-882. doi: 10.1007/s11469-017-9766-7. Epub 2017 May 15.
2
Turkish Adaptation of the Social Media Disorder Scale in Adolescents.
Noro Psikiyatr Ars. 2018 May 28;55(3):248-255. doi: 10.5152/npa.2017.19285. eCollection 2018 Sep.
3
Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.
Children (Basel). 2021 Mar 8;8(3):205. doi: 10.3390/children8030205.
5
Development and Validation of a New Gadget Addiction Scale (Screen Dependency Scale) among Pre-School Children in Malaysia.
Int J Environ Res Public Health. 2022 Dec 16;19(24):16916. doi: 10.3390/ijerph192416916.
6
7
Examining the factorial validity of the Quality of Life Scale.
Health Qual Life Outcomes. 2020 Feb 18;18(1):32. doi: 10.1186/s12955-020-01292-5.
8
The psychometric properties of the CFSS-DS for schoolchildren in Saudi Arabia: A confirmatory factor analytic approach.
Int J Paediatr Dent. 2019 Jul;29(4):489-495. doi: 10.1111/ipd.12475. Epub 2019 Mar 4.
9
Psychometric Validation of the 14 items ChronIc Venous Insufficiency Quality of Life Questionnaire (CIVIQ-14): Confirmatory Factor Analysis.
Eur J Vasc Endovasc Surg. 2016 Feb;51(2):268-74. doi: 10.1016/j.ejvs.2015.08.020. Epub 2015 Oct 28.

引用本文的文献

2
The Relationship between video game addiction and bladder/bowel dysfunction in children.
Biomedica. 2024 Aug 29;44(3):368-378. doi: 10.7705/biomedica.7018.
5
Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.
Healthcare (Basel). 2023 Dec 15;11(24):3176. doi: 10.3390/healthcare11243176.
6
Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review.
Int J Environ Res Public Health. 2023 May 17;20(10):5854. doi: 10.3390/ijerph20105854.
7
Development and Validation of a New Gadget Addiction Scale (Screen Dependency Scale) among Pre-School Children in Malaysia.
Int J Environ Res Public Health. 2022 Dec 16;19(24):16916. doi: 10.3390/ijerph192416916.
9
Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.
Children (Basel). 2021 Mar 8;8(3):205. doi: 10.3390/children8030205.
10
Video gaming addiction and its association with memory, attention and learning skills in Lebanese children.
Child Adolesc Psychiatry Ment Health. 2020 Dec 12;14(1):46. doi: 10.1186/s13034-020-00353-3.

本文引用的文献

2
Psychometric properties of the 7-item game addiction scale among french and German speaking adults.
BMC Psychiatry. 2016 May 10;16:132. doi: 10.1186/s12888-016-0836-3.
3
Validity and reliability assessment of the Brazilian version of the game addiction scale (GAS).
Compr Psychiatry. 2016 May;67:19-25. doi: 10.1016/j.comppsych.2016.01.014. Epub 2016 Feb 6.
6
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.
PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
7
Psychometric properties of the Revised Chen Internet Addiction Scale (CIAS-R) in Chinese adolescents.
J Abnorm Child Psychol. 2014 Oct;42(7):1237-45. doi: 10.1007/s10802-014-9851-3.
8
Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools.
Clin Psychol Rev. 2013 Apr;33(3):331-42. doi: 10.1016/j.cpr.2013.01.002. Epub 2013 Jan 12.
9
Video game addiction test: validity and psychometric characteristics.
Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):507-11. doi: 10.1089/cyber.2012.0007. Epub 2012 Aug 17.
10
Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents.
J Adolesc Health. 2012 Jun;50(6):541-6. doi: 10.1016/j.jadohealth.2011.07.006. Epub 2011 Sep 3.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验