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巴西版游戏成瘾量表(GAS)的效度和信度评估。

Validity and reliability assessment of the Brazilian version of the game addiction scale (GAS).

作者信息

Lemos Igor Lins, Cardoso Adriana, Sougey Everton Botelho

机构信息

Federal University of Pernambuco, Recife, Brazil.

Institute of Psychiatry, Federal University of Rio de Janeiro, Rio de Janeiro, Brazil.

出版信息

Compr Psychiatry. 2016 May;67:19-25. doi: 10.1016/j.comppsych.2016.01.014. Epub 2016 Feb 6.

Abstract

BACKGROUND

The uncontrolled use of video games can be addictive. The Game Addiction Scale (GAS) is an instrument that was developed to assess this type of addiction. The GAS consists of 21 items that are divided into the following seven factors: salience, tolerance, mood modification, relapse, withdrawal, conflict and problems. This study assessed the convergent validity and reliability of the GAS according to measures of internal consistency and test-retest stability.

MATERIAL AND METHODS

Three hundred and eighty four students completed the GAS, the Internet Addiction Test (IAT), the Liebowitz Social Anxiety Scale (LSAS), the Beck Depression Inventory (BDI) and the Video Game Addiction Test (VAT). A subgroup of the participants (n=76) completed the GAS again after 30days to determine test-retest stability.

RESULTS

The GAS demonstrated excellent internal consistency (Cronbach's alpha=0.92), was highly correlated with the VAT (r=0.883) and was moderately correlated with the BDI (r=0.358), the LSAS (r=0.326) and the IAT (r=0.454).

CONCLUSION

In the Brazilian Portuguese population, the GAS shows good internal consistency. These data indicate that the GAS can be used to assess video game addiction due to its demonstrated psychometric validity.

摘要

背景

电子游戏的无节制使用可能会成瘾。游戏成瘾量表(GAS)是一种用于评估此类成瘾情况的工具。GAS由21个项目组成,分为以下七个因素:显著性、耐受性、情绪调节、复发、戒断、冲突和问题。本研究根据内部一致性和重测稳定性的测量方法评估了GAS的收敛效度和信度。

材料与方法

384名学生完成了GAS、网络成瘾测试(IAT)、利博维茨社交焦虑量表(LSAS)、贝克抑郁量表(BDI)和电子游戏成瘾测试(VAT)。30天后,部分参与者(n = 76)再次完成GAS以确定重测稳定性。

结果

GAS显示出出色的内部一致性(克朗巴哈系数α = 0.92),与VAT高度相关(r = 0.883),与BDI(r = 0.358)、LSAS(r = 0.326)和IAT(r = 0.454)中度相关。

结论

在巴西葡萄牙语人群中,GAS显示出良好的内部一致性。这些数据表明,由于其已证明的心理测量效度,GAS可用于评估电子游戏成瘾。

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