Suppr超能文献

基于头部运动和严肃游戏对脑瘫儿童物理治疗后颈椎姿势改善情况的评估

Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games.

作者信息

Velasco Miguel A, Raya Rafael, Muzzioli Luca, Morelli Daniela, Otero Abraham, Iosa Marco, Cincotti Febo, Rocon Eduardo

机构信息

Neural and Cognitive Engineering Group, Centre for Automation and Robotics (CAR) CSIC-UPM, Ctra. Campo Real Km 0.2, 28500, Arganda del Rey, Spain.

Department of Information Technologies, Universidad CEU San Pablo, Urbanización Montepríncipe, 28668, Boadilla del Monte, Spain.

出版信息

Biomed Eng Online. 2017 Aug 18;16(Suppl 1):74. doi: 10.1186/s12938-017-0364-5.

Abstract

BACKGROUND

This paper presents the preliminary results of a novel rehabilitation therapy for cervical and trunk control of children with cerebral palsy (CP) based on serious videogames and physical exercise.

MATERIALS

The therapy is based on the use of the ENLAZA Interface, a head mouse based on inertial technology that will be used to control a set of serious videogames with movements of the head.

METHODS

Ten users with CP participated in the study. Whereas the control group (n = 5) followed traditional therapies, the experimental group (n = 5) complemented these therapies with a series of ten sessions of gaming with ENLAZA to exercise cervical flexion-extensions, rotations and inclinations in a controlled, engaging environment.

RESULTS

The ten work sessions yielded improvements in head and trunk control that were higher in the experimental group for Visual Analogue Scale, Goal Attainment Scaling and Trunk Control Measurement Scale (TCMS). Significant differences (27% vs. 2% of percentage improvement) were found between the experimental and control groups for TCMS (p < 0.05). The kinematic assessment shows that there were some improvements in the active and the passive range of motion. However, no significant differences were found pre- and post-intervention.

CONCLUSIONS

Physical therapy that combines serious games with traditional rehabilitation could allow children with CP to achieve larger function improvements in the trunk and cervical regions. However, given the limited scope of this trial (n = 10) additional studies are needed to corroborate this hypothesis.

摘要

背景

本文介绍了一种基于严肃电子游戏和体育锻炼的针对脑瘫(CP)儿童颈部和躯干控制的新型康复治疗的初步结果。

材料

该治疗基于ENLAZA接口的使用,这是一种基于惯性技术的头部鼠标,将用于通过头部运动控制一组严肃电子游戏。

方法

十名脑瘫用户参与了该研究。对照组(n = 5)采用传统疗法,而实验组(n = 5)在这些疗法的基础上,辅以一系列十节使用ENLAZA的游戏课程,在可控且引人入胜的环境中锻炼颈部屈伸、旋转和倾斜。

结果

十节课程使头部和躯干控制得到改善,在视觉模拟量表、目标达成量表和躯干控制测量量表(TCMS)方面,实验组的改善程度更高。实验组和对照组在TCMS方面存在显著差异(改善百分比分别为27%和2%)(p < 0.05)。运动学评估表明,主动和被动运动范围有一些改善。然而,干预前后未发现显著差异。

结论

将严肃游戏与传统康复相结合的物理治疗可以使脑瘫儿童在躯干和颈部区域实现更大的功能改善。然而,鉴于该试验的范围有限(n = 10),需要更多研究来证实这一假设。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验