Sandlund Marlene, Domellöf Erik, Grip Helena, Rönnqvist Louise, Häger Charlotte K
Department of Community Medicine and Rehabilitation, Umeå University , Umeå , Sweden and.
Dev Neurorehabil. 2014 Oct;17(5):318-26. doi: 10.3109/17518423.2013.776124. Epub 2013 Jul 17.
The main aim of this study was to evaluate the quality of goal-directed arm movements in 15 children with cerebral palsy (CP) following four weeks of home-based training with motion interactive video games. A further aim was to investigate the applicability and characteristics of kinematic parameters in a virtual context in comparison to a physical context.
Kinematics and kinetics were captured while the children performed arm movements directed towards both virtual and physical targets.
The children's movement precision improved, their centre of pressure paths decreased, as did the variability in maximal shoulder angles when reaching for virtual objects. Transfer to a situation with physical targets was mainly indicated by increased movement smoothness.
Training with motion interactive games seems to improve arm motor control in children with CP. The results highlight the importance of considering both the context and the task itself when investigating kinematic parameters.
本研究的主要目的是评估15名脑瘫(CP)儿童在进行为期四周的基于家庭的运动互动视频游戏训练后目标导向手臂运动的质量。另一个目的是研究运动学参数在虚拟环境与物理环境中的适用性和特征。
在儿童执行指向虚拟和物理目标的手臂运动时,记录其运动学和动力学数据。
儿童的运动精度提高,压力中心路径缩短,抓取虚拟物体时最大肩部角度的变异性也减小。向有物理目标的情境转移主要表现为运动平滑度增加。
运动互动游戏训练似乎能改善脑瘫儿童的手臂运动控制。研究结果突出了在研究运动学参数时考虑环境和任务本身的重要性。