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《宝可梦 GO 对致命交通伤害发生率的影响:利用日本全国交通事故数据库的基于人群的准实验研究》

Effect of Pokémon GO on incidence of fatal traffic injuries: a population-based quasi-experimental study using the national traffic collisions database in Japan.

机构信息

Department of Biostatistics and Bioinformatics, Graduate School of Medicine, The University of Tokyo, Tokyo, Japan.

Department of General Medicine, National Defense Medical College, Saitama, Japan.

出版信息

Inj Prev. 2018 Dec;24(6):448-450. doi: 10.1136/injuryprev-2017-042503. Epub 2017 Oct 12.

DOI:10.1136/injuryprev-2017-042503
PMID:29025874
Abstract

Pokémon GO (Niantic Labs, released on 22 July 2016 in Japan) is an augmented reality game that gained huge popularity worldwide. Despite concern about Pokémon GO-related traffic collisions, the effect of playing Pokémon GO on the incidence of traffic injuries remains unknown. We performed a population-based quasi-experimental study using national data from the Institute for Traffic Accident Research and Data Analysis, Japan. The outcome was incidence of traffic injuries. Of 127 082 000 people in Japan, 886 fatal traffic injuries were observed between 1 June and 31 August in 2016. Regression discontinuity analysis showed a non-significant change in incidence of fatal traffic injuries after the Pokémon GO release (0.017 deaths per million, 95%CI -0.036 to 0.071). This finding was similar to that obtained from a difference-in-differences analysis. Effect of Pokémon GO on fatal traffic injuries may be negligible.

摘要

《宝可梦 GO》(Niantic Labs,2016 年 7 月 22 日在日本发布)是一款增强现实游戏,在全球范围内广受欢迎。尽管人们对《宝可梦 GO》相关的交通事故碰撞表示担忧,但玩《宝可梦 GO》对交通事故伤害发生率的影响尚不清楚。我们使用日本交通事故研究与数据分析研究所的全国数据进行了基于人群的准实验研究。结果是交通事故伤害的发生率。在日本 127082000 人中,2016 年 6 月 1 日至 8 月 31 日期间观察到 886 例致命交通事故伤害。回归不连续分析显示,《宝可梦 GO》发布后致命交通事故伤害的发生率没有显著变化(每百万人死亡 0.017 人,95%CI-0.036 至 0.071)。这一发现与差分分析的结果相似。《宝可梦 GO》对致命交通事故伤害的影响可能可以忽略不计。

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