Department of Software and Computer Engineering, Ajou University, Suwon, Republic of Korea.
Department of Artificial Intelligence, Ajou University, Suwon, Republic of Korea.
PLoS One. 2020 Sep 10;15(9):e0237966. doi: 10.1371/journal.pone.0237966. eCollection 2020.
Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.
自闭症谱系障碍(ASD)成人的主要症状,如社交互动和沟通方面普遍存在的社交缺陷,导致 ASD 成人采取久坐的生活方式。同时,基于游戏化和行为理论的干预措施已被证明可以以有趣和不引人注目的方式提高身体活动水平。在本文中,我们描述了 PuzzleWalk 的迭代设计探究过程,这是一款针对 ASD 成人设计的游戏化、促进身体活动的移动应用程序。我们报告了与 ASD 专家和 ASD 成人一起进行的四个以用户为中心的设计阶段的设计原理和经验教训,包括用户需求收集、迭代参与式设计、可用性评估和现场部署。这项工作产生的设计见解可以为未来专注于为 ASD 人群设计社会技术系统、游戏和干预措施的研究提供信息。