Ferrari Manuela, Suzanne Archie
Research Associate, Douglas Mental Health University Institute, Montreal, Quebec.
Associate Professor, Department of Psychiatry and Behavioural Neurosciences, McMaster University, Hamilton, Ontario.
J Can Acad Child Adolesc Psychiatry. 2017 Fall;26(3):184-189. Epub 2017 Oct 1.
Family practitioners face many challenges providing mental healthcare to youth. Digital technology may offer solutions, but the products often need to be adapted for primary care. This study reports on family physicians' perspectives on the relevance and feasibility of a digital knowledge translation (KT) tool, a set of video games, designed to raise awareness about psychosis, marijuana use, and facilitate access to mental health services among youth.
As part of an integrated knowledge translation project, five family physicians from a family health team participated in a focus group. The focus group delved into their perspectives on treating youth with mental health concerns while exploring their views on implementing the digital KT tool in their practice. Qualitative data was analyzed using thematic analysis to identify patterns, concepts, and themes in the transcripts.
Three themes were identified: (a) challenges in assessing youth with mental health concerns related to training, time constraints, and navigating the system; (b) feedback on the KT tool; and, (c) ideas on how to integrate it into a primary care practice.
Family practitioners felt that the proposed video game KT tool could be used to address youth's mental health and addictions issues in primary care settings.
家庭医生在为青少年提供心理保健服务时面临诸多挑战。数字技术或许能提供解决方案,但相关产品通常需要针对初级保健进行调整。本研究报告了家庭医生对一种数字知识转化(KT)工具——一套电子游戏——的相关性和可行性的看法,该工具旨在提高对精神病、大麻使用的认识,并促进青少年获得心理健康服务。
作为一个综合知识转化项目的一部分,来自一个家庭健康团队的五位家庭医生参加了一次焦点小组讨论。该焦点小组深入探讨了他们在治疗有心理健康问题的青少年方面的观点,同时探讨了他们对在实践中应用数字KT工具的看法。使用主题分析法对定性数据进行分析,以识别记录中的模式、概念和主题。
确定了三个主题:(a)在评估有心理健康问题的青少年时面临的挑战,涉及培训、时间限制和系统操作;(b)对KT工具的反馈;以及(c)关于如何将其整合到初级保健实践中的想法。
家庭医生认为,所提议的电子游戏KT工具可用于在初级保健环境中解决青少年的心理健康和成瘾问题。