• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

针对首次发作精神病的年轻人,特别是来自黑人种族化社区的年轻人,利用电子游戏对大麻与精神病的见解:一项混合方法研究方案。

Insights About Cannabis and Psychosis Using Video Games for Young People With a First Episode of Psychosis, Particularly Those From Black Racialized Communities: Protocol for a Mixed Methods Study.

作者信息

Archie Suzanne, Palaniyappan Lena, Olagunju Andrew T, Johnson Natasha, Kozloff Nicole, Sadeh Elham, Bardell Andrea, Baines Alexandra, Anderson Kelly K, Ayonrinde Oyedeji, Ferrari Manuela

机构信息

McMaster University, Hamilton, ON, Canada.

Department of Psychiatry, Schulich School of Medicine and Dentistry, Western University, London, ON, Canada.

出版信息

JMIR Res Protoc. 2022 May 20;11(5):e36758. doi: 10.2196/36758.

DOI:10.2196/36758
PMID:35389874
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9166641/
Abstract

BACKGROUND

Cannabis use disorder among young people with a first episode of psychosis contributes to relapse, hospitalization, and impaired functioning. However, few studies have examined what young people with early phase psychosis, particularly those from Black racialized communities, understand or appreciate about this relationship, even though they may be at risk. There are no formally tested knowledge translation strategies that disseminate these research findings for young people with emerging psychosis from Black racialized communities.

OBJECTIVE

This study aims to conceptualize what young people with early phase psychosis/cannabis use disorder understand about the relationship between cannabis and psychosis, focusing on people from racialized backgrounds. This study also aims to assess whether the knowledge translation product, the "Back to Reality Series," increases awareness of the impact of cannabis use on psychosis from the perspectives of young people with emerging psychosis and cannabis use disorder from Black African and Caribbean communities.

METHODS

Qualitative analysis will reveal themes from qualitative interviews about cannabis and psychosis from the perspectives of young people with emerging psychosis and cannabis use disorder from Black African and Caribbean communities. Perceptions before and after exposure to the Back to Reality Series will be qualitatively analyzed. A control game will be used for comparison, and scores on a quiz after playing the Back to Reality Series will be quantitatively analyzed to establish whether the Back to Reality Series raises awareness of the effects of cannabis on psychosis. An advisory council involving young people from Black communities, family members, and clinicians will bring community perspectives to this research.

RESULTS

We began recruiting participants for this study in September 2021. We will complete data collection on demographic and clinical factors, qualitative interviews, and quantitative assessments of the Back to Reality Series.

CONCLUSIONS

The voices of young people from racialized backgrounds will generate preliminary data to inform early psychosis programs, addressing cannabis use in this population. The findings may advance the use of a new knowledge translation product that deals with gaps in knowledge about cannabis use for people experiencing early phase psychosis, particularly those from racialized communities.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/36758.

摘要

背景

首次发作精神病的年轻人中,大麻使用障碍会导致病情复发、住院治疗以及功能受损。然而,很少有研究探讨处于精神病早期阶段的年轻人,尤其是来自黑人种族化社区的年轻人,对这种关系的理解或认识,尽管他们可能面临风险。目前还没有经过正式测试的知识转化策略,能够将这些研究结果传播给来自黑人种族化社区、患有新发精神病的年轻人。

目的

本研究旨在明确患有早期精神病/大麻使用障碍的年轻人对大麻与精神病之间关系的理解,重点关注来自种族化背景的人群。本研究还旨在评估知识转化产品《回归现实系列》是否能从患有新发精神病和大麻使用障碍的非洲和加勒比黑人社区年轻人的角度,提高对大麻使用对精神病影响的认识。

方法

定性分析将揭示来自非洲和加勒比黑人社区、患有新发精神病和大麻使用障碍的年轻人对大麻和精神病的定性访谈主题。将对接触《回归现实系列》前后的认知进行定性分析。将使用一款对照游戏进行比较,并对玩完《回归现实系列》后的测验得分进行定量分析,以确定该系列是否提高了对大麻对精神病影响的认识。一个由来自黑人社区的年轻人、家庭成员和临床医生组成的咨询委员会将为这项研究带来社区视角。

结果

我们于2021年9月开始招募本研究的参与者。我们将完成关于人口统计学和临床因素、定性访谈以及对《回归现实系列》的定量评估的数据收集。

结论

来自种族化背景的年轻人的声音将产生初步数据,为早期精神病项目提供参考,解决该人群中的大麻使用问题。研究结果可能会推动一种新的知识转化产品的应用,该产品可填补患有早期精神病的人群,尤其是来自种族化社区的人群在大麻使用知识方面的空白。

国际注册报告识别码(IRRID):DERR-10.2196/36758

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/defe/9166641/86ad5b98a221/resprot_v11i5e36758_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/defe/9166641/ea314deeeb06/resprot_v11i5e36758_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/defe/9166641/86ad5b98a221/resprot_v11i5e36758_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/defe/9166641/ea314deeeb06/resprot_v11i5e36758_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/defe/9166641/86ad5b98a221/resprot_v11i5e36758_fig2.jpg

相似文献

1
Insights About Cannabis and Psychosis Using Video Games for Young People With a First Episode of Psychosis, Particularly Those From Black Racialized Communities: Protocol for a Mixed Methods Study.针对首次发作精神病的年轻人,特别是来自黑人种族化社区的年轻人,利用电子游戏对大麻与精神病的见解:一项混合方法研究方案。
JMIR Res Protoc. 2022 May 20;11(5):e36758. doi: 10.2196/36758.
2
Online Knowledge Translation Program Involving Video Games and University Student-Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study.面向黑人青年的、涉及电子游戏和大学生主导的关于大麻与精神病的教程的在线知识翻译项目:混合方法可行性研究
JMIR Form Res. 2022 Jun 20;6(6):e33693. doi: 10.2196/33693.
3
Developing a System of Health Support for Young People Experiencing First-Episode Psychosis: Protocol for a Co-design Process.为首次发作精神病的年轻人开发健康支持系统:共同设计过程方案
JMIR Res Protoc. 2023 May 2;12:e44980. doi: 10.2196/44980.
4
Automated Virtual Reality Cognitive Therapy for People With Psychosis: Protocol for a Qualitative Investigation Using Peer Research Methods.针对精神病患者的自动化虚拟现实认知疗法:采用同伴研究方法的定性调查方案
JMIR Res Protoc. 2021 Oct 25;10(10):e31742. doi: 10.2196/31742.
5
Overpoliced and Underrepresented: Perspectives on Cannabis Legalization From Members of Racialized Communities in Canada.过度监管与代表性不足:加拿大种族化社区成员对大麻合法化的看法
Contemp Drug Probl. 2023 Mar;50(1):25-45. doi: 10.1177/00914509221142156. Epub 2022 Dec 5.
6
Racism and psychosis: an umbrella review and qualitative analysis of the mental health consequences of racism.种族主义与精神分裂症:种族主义对心理健康影响的 umbrella 综述和定性分析。
Eur Arch Psychiatry Clin Neurosci. 2023 Aug;273(5):1009-1022. doi: 10.1007/s00406-022-01468-8. Epub 2022 Aug 24.
7
Pharmacokinetics and Perceptions of Children and Young Adults Using Cannabis for Attention-Deficit/Hyperactivity Disorder and Oppositional Defiant Disorder: Protocol for a Mixed Methods Proof-of-Concept Study.使用大麻治疗注意力缺陷/多动障碍和对立违抗障碍的儿童及青少年的药代动力学与认知:一项混合方法概念验证研究的方案
JMIR Res Protoc. 2021 Oct 18;10(10):e31281. doi: 10.2196/31281.
8
Factor structure of the Cannabis Experiences Questionnaire in a first-episode psychosis sample.《首发精神病患者大麻使用情况问卷的因子结构》
Early Interv Psychiatry. 2019 Jun;13(3):495-501. doi: 10.1111/eip.12509. Epub 2017 Oct 20.
9
Developing a theoretical framework for persistent cannabis use among young adults with first episode psychosis.为首发精神病的青年群体中持续性大麻使用开发理论框架。
Early Interv Psychiatry. 2022 Apr;16(4):371-379. doi: 10.1111/eip.13176. Epub 2021 May 16.
10
Using focus groups to inform a brief video intervention to reduce public stigma toward Black youth living with psychosis.运用焦点小组来为一个简短的视频干预提供信息,以减少公众对患有精神病的黑人青年的污名化。
Front Psychiatry. 2023 Sep 27;14:1210222. doi: 10.3389/fpsyt.2023.1210222. eCollection 2023.

本文引用的文献

1
Online Knowledge Translation Program Involving Video Games and University Student-Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study.面向黑人青年的、涉及电子游戏和大学生主导的关于大麻与精神病的教程的在线知识翻译项目:混合方法可行性研究
JMIR Form Res. 2022 Jun 20;6(6):e33693. doi: 10.2196/33693.
2
Predicting Self-Medication with Cannabis in Young Adults with Hazardous Cannabis Use.预测有危险使用大麻的年轻人的自我用药行为。
Int J Environ Res Public Health. 2022 Feb 7;19(3):1850. doi: 10.3390/ijerph19031850.
3
Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review.
青少年心理健康服务的数字游戏干预措施(游戏助我康复之路):一项范围综述的方案
JMIR Res Protoc. 2020 Jun 24;9(6):e13834. doi: 10.2196/13834.
4
Psychotic disorder and cannabis use: Canadian hospitalization trends, 2006-2015.精神病障碍与大麻使用:2006-2015 年加拿大住院治疗趋势。
Health Promot Chronic Dis Prev Can. 2020 Jun;40(5-6):176-183. doi: 10.24095/hpcdp.40.5/6.06.
5
A Retrospective Study of the Clinical Characteristics Associated with Alcohol and Cannabis use in Early Phase Psychosis.一项与早期精神病相关的酒精和大麻使用的临床特征的回顾性研究。
Can J Psychiatry. 2020 Jun;65(6):426-435. doi: 10.1177/0706743720905201. Epub 2020 Feb 4.
6
The contribution of cannabis use to variation in the incidence of psychotic disorder across Europe (EU-GEI): a multicentre case-control study.大麻使用对欧洲各地精神病性障碍发病率差异的影响(欧盟基因-环境相互作用研究):一项多中心病例对照研究。
Lancet Psychiatry. 2019 May;6(5):427-436. doi: 10.1016/S2215-0366(19)30048-3. Epub 2019 Mar 19.
7
Results from a pilot study of a computer-based role-playing game for young people with psychosis.一项针对精神病青年患者的电脑角色扮演游戏试点研究的结果。
Early Interv Psychiatry. 2019 Aug;13(4):767-772. doi: 10.1111/eip.12556. Epub 2018 Mar 15.
8
Randomised controlled trial to improve health and reduce substance use in established psychosis (IMPaCT): cost-effectiveness of integrated psychosocial health promotion.随机对照试验改善既定精神病患者的健康和减少物质使用 (IMPaCT):综合心理社会健康促进的成本效益。
BMC Psychiatry. 2017 Dec 22;17(1):407. doi: 10.1186/s12888-017-1570-1.
9
Youth Mental Health, Family Practice, and Knowledge Translation Video Games about Psychosis: Family Physicians' Perspectives.青少年心理健康、家庭医疗以及关于精神病的知识转化视频游戏:家庭医生的观点
J Can Acad Child Adolesc Psychiatry. 2017 Fall;26(3):184-189. Epub 2017 Oct 1.
10
Past year cannabis use and problematic cannabis use among adults by ethnicity in Ontario.安大略省成年人中过去一年按种族划分的大麻使用情况及问题性大麻使用情况。
Drug Alcohol Depend. 2017 Oct 1;179:93-99. doi: 10.1016/j.drugalcdep.2017.06.022. Epub 2017 Jul 20.