de Mello Monteiro Carlos Bandeira, Massetti Thais, da Silva Talita Dias, van der Kamp John, de Abreu Luiz Carlos, Leone Claudio, Savelsbergh Geert J P
School of Arts, Sciences and Humanities, University of São Paulo, São Paulo, SP, Brazil.
School of Arts, Sciences and Humanities, University of São Paulo, São Paulo, SP, Brazil.
Res Dev Disabil. 2014 Oct;35(10):2430-7. doi: 10.1016/j.ridd.2014.06.006. Epub 2014 Jun 28.
With the growing accessibility of computer-assisted technology, rehabilitation programs for individuals with cerebral palsy (CP) increasingly use virtual reality environments to enhance motor practice. Thus, it is important to examine whether performance improvements in the virtual environment generalize to the natural environment. To examine this issue, we had 64 individuals, 32 of which were individuals with CP and 32 typically developing individuals, practice two coincidence-timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key. In the more abstract, less tangible task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment. The results showed that individuals with CP timed less accurate than typically developing individuals, especially for the more abstract task in the virtual environment. The individuals with CP did-as did their typically developing peers-improve coincidence timing with practice on both tasks. Importantly, however, these improvements were specific to the practice environment; there was no transfer of learning. It is concluded that the implementation of virtual environments for motor rehabilitation in individuals with CP should not be taken for granted but needs to be considered carefully.
随着计算机辅助技术的日益普及,针对脑瘫(CP)患者的康复项目越来越多地使用虚拟现实环境来加强运动练习。因此,研究虚拟环境中的表现提升是否能推广到自然环境中很重要。为了研究这个问题,我们让64名个体(其中32名是脑瘫患者,32名是发育正常的个体)练习两项同步计时任务。在更具体的按键任务中,要求个体在虚拟物体到达拦截点时按下按键以“拦截”它。在更抽象、更不具体的任务中,他们被指示在虚拟环境中通过手部动作来“拦截”虚拟物体。结果显示,脑瘫患者计时的准确性低于发育正常的个体,尤其是在虚拟环境中更抽象的任务上。脑瘫患者和他们发育正常的同龄人一样,通过两项任务的练习都提高了同步计时能力。然而,重要的是,这些提高仅限于练习环境;没有发生学习迁移。研究得出结论,为脑瘫患者实施虚拟环境进行运动康复不能想当然,而需要仔细考虑。