Visual Psychophysics and Pediatrics Unit, Drishti Eye Care Center , Kalanki, Kathmandu, Nepal .
Telemed J E Health. 2018 Oct;24(10):797-802. doi: 10.1089/tmj.2017.0220. Epub 2018 Jan 18.
The objective of this study was to review games for amblyopia (lazy eye) that are commercially available in mobile applications (apps) stores and assess the involvement of eye care professionals in their development.
The Google play store and the Apple iTunes store were searched in July 2017 and updated in September 2017 for amblyopia games using the terms amblyopia, lazy eye, amblyopia therapy, lazy eye therapy, lazy eye exercises, amblyopia exercises, lazy eye games, and amblyopia games. General ophthalmology or optometry apps and apps in languages other than English were excluded.
A total of 42 games were identified, 12 Android only (28%), 20 iOS only (48%), and 10 (24%) both Android and iOS. Most of the games were available under the medical category (60%). Most of the games were released in 2015. The price of the games ranged from $0.00 to $32.00 (USD). Nearly half of the games (45%) were to be played binocularly either using red-green goggles (38%) or a virtual reality set (7%). Only 7% of the games had explicitly documented the involvement of eye care professionals during game development. Only one game (app) was developed in collaboration with a research group and a children's hospital.
This study identified that most of the currently available games do not have eye care professional input. An establishment of the quality assurance by a body of qualified eye care professionals could enhance the confidence of patients and clinicians using the game.
本研究旨在回顾在移动应用程序(Apps)商店中商业上可获得的用于治疗弱视(懒眼)的游戏,并评估眼保健专业人员在其开发中的参与情况。
2017 年 7 月,使用弱视、懒眼、弱视治疗、懒眼治疗、懒眼运动、弱视运动、懒眼游戏和弱视游戏等术语在 Google Play 商店和 Apple iTunes 商店中搜索弱视游戏,并于 2017 年 9 月进行更新。排除一般眼科或验光 App 和非英语语言的 App。
共确定了 42 个游戏,其中 12 个仅适用于 Android(28%),20 个仅适用于 iOS(48%),10 个同时适用于 Android 和 iOS(24%)。大多数游戏属于医疗类别(60%)。大多数游戏发布于 2015 年。游戏价格从 0.00 美元至 32.00 美元(美元)不等。将近一半的游戏(45%)需要使用红-绿护目镜(38%)或虚拟现实套件(7%)进行双眼游戏。仅有 7%的游戏明确记录了眼保健专业人员在游戏开发过程中的参与情况。仅有一款游戏(应用程序)是与研究小组和儿童医院合作开发的。
本研究发现,目前大多数可用的游戏都没有眼保健专业人员的投入。由合格的眼保健专业人员组成的机构建立质量保证体系,可以增强患者和临床医生对游戏的信心。