School of Psychological Sciences, Monash University, Clayton, VIC, Australia.
Monash Alfred Psychiatry Research Centre, The Alfred and Monash University Central Clinical School, Melbourne, VIC, Australia.
J Int Neuropsychol Soc. 2018 Jul;24(6):549-562. doi: 10.1017/S1355617717001369. Epub 2018 Jan 21.
The aim of this study was to evaluate the impact of computer-assisted "drill-and-strategy" cognitive remediation (CR) for community-dwelling individuals with schizophrenia on cognition, everyday self-efficacy, and independent living skills.
Fifty-six people with schizophrenia or schizoaffective disorder were randomized into CR or computer game (CG) playing (control), and offered twenty 1-hr individual sessions in a group setting over 10 weeks. Measures of cognition, psychopathology, self-efficacy, quality of life, and independent living skills were conducted at baseline, end-group and 3 months following intervention completion.
Forty-three participants completed at least 10 sessions and the end-group assessment. Linear mixed-effect analyses among completers demonstrated a significant interaction effect for global cognition favoring CR (p=.028). CR-related cognitive improvement was sustained at 3-months follow-up. At end-group, 17 (77%) CR completers showed a reliable improvement in at least one cognitive domain. A significant time effect was evident for self-efficacy (p=.028) with both groups improving over time, but no significant interaction effect was observed. No significant effects were found for other study outcomes, including the functional measure.
Computer-assisted drill-and-strategy CR in schizophrenia improved cognitive test performance, while participation in both CR and CG playing promoted enhancements in everyday self-efficacy. Changes in independent living skills did not appear to result from CR, however. Adjunctive psychosocial rehabilitation is likely necessary for improvements in real-world community functioning to be achieved. (JINS, 2018, 24, 549-562).
本研究旨在评估计算机辅助“练习与策略”认知矫正(CR)对社区居住的精神分裂症个体的认知、日常自我效能和独立生活技能的影响。
56 名精神分裂症或分裂情感障碍患者被随机分为 CR 或电脑游戏(CG)组(对照组),并在 10 周内以小组形式提供 20 次 1 小时的个体治疗。在基线、治疗结束时和干预完成后 3 个月,对认知、精神病理学、自我效能、生活质量和独立生活技能进行了评估。
43 名参与者完成了至少 10 次治疗和治疗结束时的评估。完成者的线性混合效应分析显示,CR 对整体认知有显著的交互作用(p=.028)。CR 相关的认知改善在 3 个月随访时仍持续存在。在治疗结束时,17 名(77%)CR 完成者在至少一个认知领域显示出可靠的改善。自我效能呈现出显著的时间效应(p=.028),两组随着时间的推移都有所改善,但没有观察到显著的交互效应。其他研究结果,包括功能评估,均无显著影响。
计算机辅助的练习与策略 CR 可改善精神分裂症患者的认知测试表现,而参加 CR 和 CG 游戏均可提高日常自我效能。然而,独立生活技能的变化似乎并非源自 CR。可能需要辅助心理社会康复,才能改善现实世界中的社区功能。