Pan Wei, Gao Xuemei, Shi Shuo, Liu Fuqu, Li Chao
Faculty of Psychology, Southwest University, Chongqing, China.
Institute of Psychology, Chinese Academy of Sciences, Beijing, China.
Front Psychol. 2018 Jan 12;8:2219. doi: 10.3389/fpsyg.2017.02219. eCollection 2017.
A great many of empirical researches have proved that longtime exposure to violent video game can lead to a series of negative effects. Although research has focused on the neural basis of the correlation between violent video game and aggression, little is known whether the spontaneous brain activity is associated with violent video game exposure. To address this question, we measured the spontaneous brain activity using resting-state functional magnetic resonance imaging (fMRI). We used the amplitude of low-frequency fluctuations (ALFF) and fractional ALFF (fALFF) to quantify spontaneous brain activity. The results showed there is no significant difference in ALFF, or fALFF, between violent video game group and the control part, indicating that long time exposure to violent video games won't significantly influence spontaneous brain activity, especially the core brain regions such as execution control, moral judgment and short-term memory. This implies the adverse impact of violent video games is exaggerated.
大量实证研究证明,长期接触暴力电子游戏会导致一系列负面影响。尽管研究聚焦于暴力电子游戏与攻击性之间关联的神经基础,但对于自发脑活动是否与接触暴力电子游戏有关却知之甚少。为解决这个问题,我们使用静息态功能磁共振成像(fMRI)测量自发脑活动。我们用低频振幅(ALFF)和分数低频振幅(fALFF)来量化自发脑活动。结果显示,暴力电子游戏组与对照组在ALFF或fALFF上没有显著差异,这表明长时间接触暴力电子游戏不会显著影响自发脑活动,尤其是执行控制、道德判断和短期记忆等核心脑区。这意味着暴力电子游戏的负面影响被夸大了。