Gao Xuemei, Pan Wei, Li Chao, Weng Lei, Yao Mengyun, Chen Antao
Faculty of Psychology, Southwest UniversityChongqing, China.
Key Laboratory of Cognition and Personality, Ministry of Education, Southwest UniversityChongqing, China.
Front Psychol. 2017 May 2;8:650. doi: 10.3389/fpsyg.2017.00650. eCollection 2017.
As a typical form of empathy, empathy for pain refers to the perception and appraisal of others' pain, as well as the corresponding affective responses. Numerous studies investigated the factors affecting the empathy for pain, in which the exposure to violent video games (VVGs) could change players' empathic responses to painful situations. However, it remains unclear whether exposure to VVG influences the empathy for pain. In the present study, in terms of the exposure experience to VVG, two groups of participants (18 in VVG group, VG; 17 in non-VVG group, NG) were screened from nearly 200 video game experience questionnaires. And then, the functional magnetic resonance imaging data were recorded when they were viewing painful and non-painful stimuli. The results showed that the perception of others' pain were not significantly different in brain regions between groups, from which we could infer that the desensitization effect of VVGs was overrated.
作为共情的一种典型形式,对疼痛的共情是指对他人疼痛的感知、评估以及相应的情感反应。众多研究调查了影响对疼痛共情的因素,其中接触暴力电子游戏(VVG)会改变玩家对痛苦情境的共情反应。然而,接触VVG是否会影响对疼痛的共情仍不清楚。在本研究中,根据对VVG的接触经历,从近200份电子游戏体验问卷中筛选出两组参与者(VVG组18人,VG;非VVG组17人,NG)。然后,在他们观看疼痛和非疼痛刺激时记录功能磁共振成像数据。结果表明,两组在大脑区域对他人疼痛的感知没有显著差异,由此我们可以推断,VVG的脱敏效应被高估了。