Lu Chueh-Fen, Wu Shu-Mei, Shu Ying-Mei, Yeh Mei-Yu
PhD, RN, Associated Professor, Department of Nursing, Chang Gung University of Science and Technology, and Associated Researcher, Department of Medical Research, Chang Gung Memorial Hospital, Taiwan, ROC.
MSN, RN, Assistant Professor, Department of Nursing, Chang Gung University of Science and Technology, Taiwan, ROC.
Hu Li Za Zhi. 2018 Feb;65(1):96-103. doi: 10.6224/JN.201802_65(1).13.
Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.
参加讲座和阅读是获取知识的两种常见途径,而反复练习是获取技能的常见途径。培养学生正确的态度是教育工作者面临的最大挑战之一。健康专业人员必须将同理心融入他们的实践中。创新的教学策略可能为提高同理心相关能力提供一种可行的方法。本文重点分析台湾护理教育中当前与同理心相关的课程,探讨同理心和基于游戏的学习的概念,介绍一款作为教学辅助工具的同理心棋盘游戏的开发过程,并最终评估所开发的教育应用程序。基于以学习者为中心的原则,这款辅助工具设计了同伴学习,让学习者能够影响学习过程,模拟客户的各种角色,并展开多样的人际对话。利用游戏化机制和转变形成持续的学习循环,使学生能够联系并实践同理心能力的三个要素:情感、认知和表达。通过竞争、互动、讲故事、实时反应、具体反馈、整合同伴学习以及师生平等这些游戏元素,扮演患者角色的学生能够感知到不同程度的舒适感,这有助于培养对同理心含义的洞察力。从而,在基于游戏的创新学习环境中,同理心课程的目标是可以实现的。