Zhan Tao, Lee Yun-Han, Wu Shin-Tson
Opt Express. 2018 Feb 19;26(4):4863-4872. doi: 10.1364/OE.26.004863.
Conventional head-mounted displays present different images to each eye, and thereby create three-dimensional (3D) sensation for viewers. This method can only control the stimulus to vergence but not accommodation, which is located at the apparent location of the physical displays. The disrupted coupling between vergence and accommodation could cause considerable visual discomfort. To address this problem, in this paper a novel multi-focal plane 3D display system is proposed. A stack of switchable liquid crystal Pancharatnam-Berry phase lenses is implemented to create real depths for each eye, which is able to provide approximate focus cue and relieve the discomfort from vergence-accommodation conflict. The proposed multi-focal plane generation method has great potential for both virtual reality and augmented reality applications, where correct focus cue is highly desirable.
传统的头戴式显示器向每只眼睛呈现不同的图像,从而为观看者营造出三维(3D)的感觉。这种方法只能控制对双眼视轴辐辏的刺激,而无法控制调节,调节位于物理显示器的视在位置。双眼视轴辐辏和调节之间的耦合中断可能会导致相当大的视觉不适。为了解决这个问题,本文提出了一种新颖的多焦平面3D显示系统。实现了一堆可切换的液晶潘查拉特纳姆-贝里相位透镜,为每只眼睛创造真实的深度,这能够提供近似的聚焦线索,并减轻双眼视轴辐辏-调节冲突带来的不适。所提出的多焦平面生成方法在虚拟现实和增强现实应用中具有巨大潜力,在这些应用中,正确的聚焦线索是非常需要的。