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虚拟恋人:可变且易于引导的3D鱼类动画作为帆鳍茉莉鱼择偶实验中的一种创新工具-II. 验证

The virtual lover: variable and easily guided 3D fish animations as an innovative tool in mate-choice experiments with sailfin mollies-II. Validation.

作者信息

Gierszewski Stefanie, Müller Klaus, Smielik Ievgen, Hütwohl Jan-Marco, Kuhnert Klaus-Dieter, Witte Klaudia

机构信息

Research Group of Ecology and Behavioral Biology, Institute of Biology, University of Siegen, Adolf-Reichwein-Straße 2, Siegen, 57068, Germany.

Institute of Real-Time Learning Systems, Department of Electrical Engineering & Computer Science, University of Siegen, Hölderlinstraße 3, Siegen, 57076, Germany.

出版信息

Curr Zool. 2017 Feb;63(1):65-74. doi: 10.1093/cz/zow108. Epub 2016 Nov 3.

DOI:10.1093/cz/zow108
PMID:29491964
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5804156/
Abstract

The use of computer animation in behavioral research is a state-of-the-art method for designing and presenting animated animals to live test animals. The major advantages of computer animations are: (1) the creation of animated animal stimuli with high variability of morphology and even behavior; (2) animated stimuli provide highly standardized, controlled and repeatable testing procedures; and (3) they allow a reduction in the number of live test animals regarding the 3Rs principle. But the use of animated animals should be attended by a thorough validation for each test species to verify that behavior measured with live animals toward virtual animals can also be expected with natural stimuli. Here we present results on the validation of a custom-made simulation for animated 3D sailfin mollies and show that responses of live test females were as strong to an animated fish as to a video or a live male fish. Movement of an animated stimulus was important but female response was stronger toward a swimming 3D fish stimulus than to a "swimming" box. Moreover, male test fish were able to discriminate between animated male and female stimuli; hence, rendering the animated 3D fish a useful tool in mate-choice experiments with sailfin mollies.

摘要

在行为研究中使用计算机动画是一种设计并向活体实验动物展示动画动物的先进方法。计算机动画的主要优点包括:(1)创建形态和行为具有高度变异性的动画动物刺激物;(2)动画刺激物提供高度标准化、可控且可重复的测试程序;(3)根据3R原则,它们可减少活体实验动物的数量。但是,对于每种测试物种,使用动画动物都应进行全面验证,以确认用活体动物对虚拟动物测量的行为也可预期在面对自然刺激时出现。在此,我们展示了对定制的3D帆鳍玛丽鱼动画模拟的验证结果,并表明活体实验雌性对动画鱼的反应与对视频或活体雄鱼的反应一样强烈。动画刺激物的运动很重要,但雌性对游动的3D鱼刺激物的反应比对“游动”的盒子更强。此外,雄性实验鱼能够区分动画中的雄性和雌性刺激物;因此,使动画3D鱼成为帆鳍玛丽鱼择偶实验中的有用工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/ab65680f67ab/zow108f5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/52197b7a5111/zow108f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/e26a64dd5723/zow108f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/a5f1e91cd388/zow108f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/4ab2c979b7ca/zow108f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/ab65680f67ab/zow108f5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/52197b7a5111/zow108f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/e26a64dd5723/zow108f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/a5f1e91cd388/zow108f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/4ab2c979b7ca/zow108f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb8/5804156/ab65680f67ab/zow108f5.jpg

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