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随机对照试验对脑卒中的虚拟康复有何评价?上肢和认知结局的系统文献复习和荟萃分析。

What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.

机构信息

School of Psychology, Faculty of Health Sciences, Australian Catholic University, Sydney, NSW, Australia.

South Eastern Sydney Local Health District, Sydney, NSW, Australia.

出版信息

J Neuroeng Rehabil. 2018 Mar 27;15(1):29. doi: 10.1186/s12984-018-0370-2.

Abstract

BACKGROUND

Virtual-reality based rehabilitation (VR) shows potential as an engaging and effective way to improve upper-limb function and cognitive abilities following a stroke. However, an updated synthesis of the literature is needed to capture growth in recent research and address gaps in our understanding of factors that may optimize training parameters and treatment effects.

METHODS

Published randomized controlled trials comparing VR to conventional therapy were retrieved from seven electronic databases. Treatment effects (Hedge's g) were estimated using a random effects model, with motor and functional outcomes between different protocols compared at the Body Structure/Function, Activity, and Participation levels of the International Classification of Functioning.

RESULTS

Thirty-three studies were identified, including 971 participants (492 VR participants). VR produced small to medium overall effects (g = 0.46; 95% CI: 0.33-0.59, p < 0.01), above and beyond conventional therapies. Small to medium effects were observed on Body Structure/Function (g = 0.41; 95% CI: 0.28-0.55; p < 0.01) and Activity outcomes (g = 0.47; 95% CI: 0.34-0.60, p < 0.01), while Participation outcomes failed to reach significance (g = 0.38; 95% CI: -0.29-1.04, p = 0.27). Superior benefits for Body Structure/Function (g = 0.56) and Activity outcomes (g = 0.62) were observed when examining outcomes only from purpose-designed VR systems. Preliminary results (k = 4) suggested small to medium effects for cognitive outcomes (g = 0.41; 95% CI: 0.28-0.55; p < 0.01). Moderator analysis found no advantage for higher doses of VR, massed practice training schedules, or greater time since injury.

CONCLUSION

VR can effect significant gains on Body Structure/Function and Activity level outcomes, including improvements in cognitive function, for individuals who have sustained a stroke. The evidence supports the use of VR as an adjunct for stroke rehabilitation, with effectiveness evident for a variety of platforms, training parameters, and stages of recovery.

摘要

背景

基于虚拟现实的康复(VR)作为一种提高上肢功能和认知能力的有效手段,具有很大的潜力。然而,需要对文献进行最新的综合分析,以捕捉最近研究的发展,并解决我们对可能优化训练参数和治疗效果的因素的理解差距。

方法

从七个电子数据库中检索比较 VR 与传统疗法的已发表的随机对照试验。使用随机效应模型估计治疗效果(Hedge's g),并在身体结构/功能、活动和参与的国际功能分类水平上比较不同方案之间的运动和功能结果。

结果

共确定了 33 项研究,包括 971 名参与者(492 名 VR 参与者)。VR 产生了小到中等的总体效果(g=0.46;95%CI:0.33-0.59,p<0.01),优于传统疗法。在身体结构/功能(g=0.41;95%CI:0.28-0.55;p<0.01)和活动结果(g=0.47;95%CI:0.34-0.60,p<0.01)上观察到小到中等的效果,而参与结果未达到显著水平(g=0.38;95%CI:-0.29-1.04,p=0.27)。当仅检查专门设计的 VR 系统的结果时,身体结构/功能(g=0.56)和活动结果(g=0.62)的优势更为明显。初步结果(k=4)表明,认知结果有小到中等的效果(g=0.41;95%CI:0.28-0.55;p<0.01)。 调节分析发现,VR 剂量更高、集中练习训练计划或受伤时间更长没有优势。

结论

对于遭受中风的个体,VR 可以在身体结构/功能和活动水平结果上产生显著的收益,包括认知功能的改善。证据支持将 VR 用作中风康复的辅助手段,各种平台、训练参数和康复阶段都具有有效性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f24f/5870176/b8564b7051ee/12984_2018_370_Fig1_HTML.jpg

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