Department of Business Administration, National Quemoy University, Kinmen 892, Taiwan.
Department of Leisure Recreation and Management Da-Yeh University, Changhua 515, Taiwan.
Int J Environ Res Public Health. 2018 Apr 3;15(4):663. doi: 10.3390/ijerph15040663.
This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, safe, and easy. In terms of outcome benefits, elderly respondents value feeling physically and mentally healthy, firsthand experience, and satisfied curiosity. In value terms, elderly respondents hope that their chosen virtual reality leisure activities improve not only their relationships with others, but also their enjoyment, quality of life, and sense of belonging. The results show that, while consumers with different awarenesses of virtual reality leisure activities have different decision-making processes, they share creating "good memories" as the terminal value with the most significant effect. This presents a potential opportunity to promote virtual reality leisure activities. Relevant bodies or enterprises can seek to create good memories in consumers by developing activities that are safe and fun, promote good health, and provide good service, thereby attracting the interest of elderly consumers.
本研究采用手段-目的链(MEC)技术,考察了老年人对虚拟现实休闲活动的认知、决策过程和个人价值观。研究结果表明,老年受访者重视有趣、安全和容易的虚拟现实休闲活动。在结果效益方面,老年受访者重视身心健康、亲身体验和满足好奇心。在价值方面,老年受访者希望他们选择的虚拟现实休闲活动不仅能改善他们与他人的关系,还能提高他们的享受、生活质量和归属感。研究结果表明,虽然对虚拟现实休闲活动有不同认知的消费者具有不同的决策过程,但他们都将创造“美好回忆”作为具有最大影响的终端价值。这为推广虚拟现实休闲活动提供了潜在机会。相关机构或企业可以通过开展安全有趣、促进健康和提供良好服务的活动,在消费者中创造美好回忆,从而吸引老年消费者的兴趣。