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唤起情感表情编辑流/反弹感知对象彼此经过。

Arousing emoticons edit stream/bounce perception of objects moving past each other.

机构信息

Graduate School of Human-Environment Studies, Kyushu University, Fukuoka, Japan.

Japan Society for the Promotion of Science, Tokyo, Japan.

出版信息

Sci Rep. 2018 Apr 10;8(1):5752. doi: 10.1038/s41598-018-23973-4.

DOI:10.1038/s41598-018-23973-4
PMID:29636497
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5893621/
Abstract

When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as 'stream/bounce perception'. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger ('('∧')'), a smile ('(^^)'), and a sober face ('(°°)', as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a 'collision' in observers, thereby eliciting the bounce perception.

摘要

当两个相同的物体相互靠近、完全重叠并朝着空间相反的两端继续运动时,观察者可能会认为它们彼此穿过或反弹。这种现象被称为“流弹感知”。在这项研究中,我们通过五个实验来研究表情符号对流弹感知的影响。在实验 1 中,我们使用了代表愤怒(“(∧)”)、微笑(“(^^)”)和冷静脸(“(°°)”,作为对照)的表情符号,要求观察者判断两个与表情符号无关的物体是否相互穿过或反弹。与微笑或冷静脸表情符号相比,愤怒表情符号更倾向于将感知判断为反弹。在实验 2 和 3 中,我们控制了表情符号的效价和唤醒度,发现唤醒度影响了流弹感知,但效价没有影响。实验 4 和 5 排除了对高唤醒度表情符号的注意力捕获和反应偏差的可能性。综上所述,这些发现表明,唤醒度较高的表情符号会在观察者心中唤起“碰撞”的心理图像,从而引起反弹感知。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/4ce2c50c4472/41598_2018_23973_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/e5928f7daadb/41598_2018_23973_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/7c564e5513b7/41598_2018_23973_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/1cf73980589a/41598_2018_23973_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/4ce2c50c4472/41598_2018_23973_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/e5928f7daadb/41598_2018_23973_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/7c564e5513b7/41598_2018_23973_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/1cf73980589a/41598_2018_23973_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1474/5893621/4ce2c50c4472/41598_2018_23973_Fig4_HTML.jpg

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本文引用的文献

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Sci Rep. 2017 Jan 10;7:40123. doi: 10.1038/srep40123.
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Low-Level Motion Characteristics Do Not Account for Perceptions of Stream-Bounce Stimuli.低水平运动特征无法解释对流弹刺激的感知。
Perception. 2017 Jan;46(1):31-49. doi: 10.1177/0301006616672483. Epub 2016 Oct 3.
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Sensitivity and Bias in the Resolution of Stream-Bounce Stimuli.溪流弹跳刺激分辨率中的敏感性与偏差
Perception. 2017 Feb;46(2):178-204. doi: 10.1177/0301006616672548. Epub 2016 Oct 4.
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Hand Positions Alter Bistable Visual Motion Perception.手部姿势改变双稳态视觉运动感知。
Iperception. 2016 Jun 17;7(3):2041669516651379. doi: 10.1177/2041669516651379. eCollection 2016 May.
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High-level context effects on spatial displacement: the effects of body orientation and language on memory.高层次情境对空间位移的影响:身体方位和语言对记忆的影响。
Front Psychol. 2014 Jul 3;5:637. doi: 10.3389/fpsyg.2014.00637. eCollection 2014.
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Emoticons in mind: an event-related potential study.表情符号在心中:一项事件相关电位研究。
Soc Neurosci. 2014;9(2):196-202. doi: 10.1080/17470919.2013.873737. Epub 2014 Jan 6.
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Curr Biol. 2013 Jul 22;23(14):1367-72. doi: 10.1016/j.cub.2013.06.012. Epub 2013 Jun 27.
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Auditory transients do not affect visual sensitivity in discriminating between objective streaming and bouncing events.听觉瞬变不影响在区分客观流和弹跳事件时的视觉敏感度。
J Vis. 2012 Aug 7;12(8):5. doi: 10.1167/12.8.5.
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The origin of the audiovisual bounce inducing effect: a TMS study.视听反弹诱导效应的起源:一项 TMS 研究。
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Seeing Perceiving. 2012;25(2):223-33. doi: 10.1163/187847612X626372.