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在跑步机上跑步时,将光流与电机速度相匹配。

Matching optical flow to motor speed in virtual reality while running on a treadmill.

机构信息

Department of Neuroscience and Movement Science, University of Fribourg, Fribourg, Switzerland.

Istituto di Bioimmagini e Fisiologia Molecolare, Consiglio Nazionale delle Ricerche, Segrate, Milano, Italy.

出版信息

PLoS One. 2018 Apr 11;13(4):e0195781. doi: 10.1371/journal.pone.0195781. eCollection 2018.

Abstract

We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed-i.e., treadmill's speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care.

摘要

我们研究了在跑步过程中视觉和动觉/传出信息如何整合以感知速度。十二名训练有素的受试者在跑步机上以三种不同速度(8、10、12 公里/小时)在移动的虚拟场景前跑步。他们被要求将场景的视觉速度与他们的跑步速度相匹配,即跑步机的速度。对于每一次试验,参与者都要判断场景的移动速度是否比他们的跑步速度慢或快。根据他们的反应,通过阶梯法调整视觉速度,直到达到主观相等点(PSE),即视觉和跑步速度被认为是相等的。对于所有三种跑步速度,参与者都系统地低估了视觉速度相对于他们的实际跑步速度。事实上,视觉场景的速度必须超过实际跑步速度,才能被认为与跑步机速度相等。视觉速度的低估是速度依赖性的,相对于跑步速度的低估百分比范围从 8 公里/小时的 15%到 12 公里/小时的 31%。我们建议,在设计吸引人的跑步机介导的虚拟环境时,应该考虑到这一事实,以提高参与体育活动的积极性,促进更健康的生活方式和疾病预防与护理。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9184/5895071/2f6bf6904ce9/pone.0195781.g001.jpg

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