• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

使用沉浸式虚拟现实技术评估情景记忆:老年人的验证研究。

Use of immersive virtual reality to assess episodic memory: A validation study in older adults.

机构信息

Research Centre, Institut universitaire de gériatrie de Montréal, Montreal, Québec, Canada.

Department of Psychology, University of Montreal, Montreal, Canada.

出版信息

Neuropsychol Rehabil. 2020 Apr;30(3):462-480. doi: 10.1080/09602011.2018.1477684. Epub 2018 May 29.

DOI:10.1080/09602011.2018.1477684
PMID:29807474
Abstract

Virtual reality (VR) allows for the creation of ecological environments that could be used for cognitive assessment and intervention. This study comprises two parts that describe and assess an immersive VR task, the , which can be used to measure episodic memory. Part 1 addresses its applicability in healthy older adults by measuring presence, motivation, and cybersickness symptoms. Part 2 addresses its construct validity by investigating correlations between performance in the VR task and on a traditional experimental memory task, and by measuring whether the VR task is sensitive to age-related memory differences. Fifty-seven older and 20 younger adults were assessed in the , in which they memorised and fetched 12 familiar items. Part 1 showed high levels of presence, higher levels of motivation for the VR than for the traditional task, and negligible cybersickness symptoms. Part 2 indicates that memory performance in the VR task is positively correlated with performance on a traditional memory task for both age groups, and age-related differences were found on the VR and traditional memory tasks. Thus, the use of VR is feasible in older adults and the is a valid task to assess and train episodic memory in this population.

摘要

虚拟现实(VR)可以创建生态环境,用于认知评估和干预。本研究包括两部分,描述和评估了一种沉浸式 VR 任务,即 ,可用于测量情景记忆。第 1 部分通过测量存在感、动机和网络眩晕症状来评估其在健康老年人中的适用性。第 2 部分通过调查 VR 任务与传统实验记忆任务之间的相关性,以及测量 VR 任务是否对与年龄相关的记忆差异敏感,来评估其结构有效性。57 名老年人和 20 名年轻人在 中接受了评估,他们在其中记忆和检索 12 个熟悉的物品。第 1 部分表明存在水平较高,老年人对 VR 的动机比传统任务高,且网络眩晕症状可忽略不计。第 2 部分表明,对于两个年龄组,VR 任务的记忆表现与传统记忆任务的表现呈正相关,并且在 VR 和传统记忆任务中都发现了与年龄相关的差异。因此,在老年人中使用 VR 是可行的,并且 是评估和训练该人群情景记忆的有效任务。

相似文献

1
Use of immersive virtual reality to assess episodic memory: A validation study in older adults.使用沉浸式虚拟现实技术评估情景记忆:老年人的验证研究。
Neuropsychol Rehabil. 2020 Apr;30(3):462-480. doi: 10.1080/09602011.2018.1477684. Epub 2018 May 29.
2
The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory.虚拟商店:一个用于评估日常记忆的新沉浸式虚拟现实环境和场景。
J Neurosci Methods. 2018 Jun 1;303:126-135. doi: 10.1016/j.jneumeth.2018.03.010. Epub 2018 Mar 23.
3
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity.验证虚拟现实日常评估实验室(VR-EAL):具有增强生态有效性的沉浸式虚拟现实神经心理学电池。
J Int Neuropsychol Soc. 2021 Feb;27(2):181-196. doi: 10.1017/S1355617720000764. Epub 2020 Aug 10.
4
Ecologically relevant episodic memory assessment indicates an attenuated age-related memory loss - A virtual reality study.与生态相关的情景记忆评估表明年龄相关的记忆丧失有所减轻——一项虚拟现实研究。
Neuropsychology. 2018 Sep;32(6):680-689. doi: 10.1037/neu0000454. Epub 2018 Jun 7.
5
Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman.虚拟现实用于评估老年人日常认知功能:对一名91岁女性进行的虚拟现实行动测试及两种交互设备的评估
Front Psychol. 2020 Feb 7;11:123. doi: 10.3389/fpsyg.2020.00123. eCollection 2020.
6
Assessment of verbal memory in Parkinson's disease utilizing a virtual reality-based Rey Auditory Verbal Learning Test.利用基于虚拟现实的 Rey 听觉言语学习测试评估帕金森病患者的言语记忆。
Sci Rep. 2024 Sep 18;14(1):21792. doi: 10.1038/s41598-024-71618-6.
7
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.多模态沉浸式连线测试-虚拟现实范式用于研究认知-运动交互。
J Neuroeng Rehabil. 2021 May 17;18(1):82. doi: 10.1186/s12984-021-00849-9.
8
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline.沉浸式虚拟现实在有客观和主观认知下降的老年人中的接受度和可用性。
J Alzheimers Dis. 2021;80(3):1025-1038. doi: 10.3233/JAD-201431.
9
Assess BA10 activity in slide-based and immersive virtual reality prospective memory task using functional near-infrared spectroscopy (fNIRS).使用功能近红外光谱技术(fNIRS)评估基于幻灯片和沉浸式虚拟现实前瞻记忆任务中的BA10活动。
Appl Neuropsychol Adult. 2019 Sep-Oct;26(5):465-471. doi: 10.1080/23279095.2018.1443104. Epub 2018 Mar 16.
10
In search of a naturalistic neuroimaging approach: Exploration of general feasibility through the case of VR-fMRI and application in the domain of episodic memory.在寻求自然主义神经影像学方法:通过虚拟现实 fMRI 的案例探索其一般可行性,并将其应用于情景记忆领域。
Neurosci Biobehav Rev. 2022 Feb;133:104499. doi: 10.1016/j.neubiorev.2021.12.022. Epub 2021 Dec 13.

引用本文的文献

1
Retinal biomarkers in cognitive impairment and dementia: Structural, functional, and molecular insights.认知障碍和痴呆中的视网膜生物标志物:结构、功能和分子见解。
Alzheimers Dement. 2025 Sep;21(9):e70672. doi: 10.1002/alz.70672.
2
A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0.用于生成具有精细控制特征空间的多维3D对象的工具箱:Quaddle 2.0。
Behav Res Methods. 2025 Jul 3;57(8):219. doi: 10.3758/s13428-025-02736-w.
3
Data Uncertainty (DU)-Former: An Episodic Memory Electroencephalography Classification Model for Pre- and Post-Training Assessment.
数据不确定性(DU)-Former:一种用于训练前和训练后评估的情景记忆脑电图分类模型。
Bioengineering (Basel). 2025 Mar 30;12(4):359. doi: 10.3390/bioengineering12040359.
4
User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review.认知障碍和痴呆老年人虚拟现实(VR)应用的用户体验:一项范围综述
Curr Alzheimer Res. 2024;21(11):765-778. doi: 10.2174/0115672050367594250206103806.
5
Time travel of older people through virtual reality: a qualitative study.老年人通过虚拟现实进行的时光旅行:一项定性研究。
BMC Geriatr. 2025 Jan 20;25(1):42. doi: 10.1186/s12877-025-05699-x.
6
A Toolbox for Generating Multidimensional 3-D Objects with Fine-Controlled Feature Space: Quaddle 2.0.用于生成具有精细可控特征空间的多维3D对象的工具箱:Quaddle 2.0
bioRxiv. 2024 Dec 20:2024.12.19.629479. doi: 10.1101/2024.12.19.629479.
7
User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study.一款半沉浸式音乐严肃游戏对住院老年患者认知功能的刺激作用:问卷调查研究
JMIR Serious Games. 2025 Jan 6;13:e57030. doi: 10.2196/57030.
8
Developing the Rationale for Including Virtual Reality in Cognitive Rehabilitation and Exercise Training Approaches for Managing Cognitive Dysfunction in MS.为将虚拟现实纳入多发性硬化症认知功能障碍管理的认知康复和运动训练方法制定理论依据。
NeuroSci. 2022 Apr 3;3(2):200-213. doi: 10.3390/neurosci3020015. eCollection 2022 Jun.
9
A portable and efficient dementia screening tool using eye tracking machine learning and virtual reality.一种使用眼动追踪机器学习和虚拟现实技术的便携式高效痴呆筛查工具。
NPJ Digit Med. 2024 Aug 22;7(1):219. doi: 10.1038/s41746-024-01206-5.
10
Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures.虚拟现实中记忆评估的系统评价:用传统神经心理学测量方法评估聚合效度和区分效度。
Front Hum Neurosci. 2024 May 16;18:1380575. doi: 10.3389/fnhum.2024.1380575. eCollection 2024.