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认知障碍和痴呆老年人虚拟现实(VR)应用的用户体验:一项范围综述

User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review.

作者信息

Buele Jorge, Aviles-Castillo Fatima, Palacios-Navarro Guillermo

机构信息

Carrera de Ingeniería Industrial, Facultad de Ingenierías, Universidad Tecnológica Indoamérica, Ambato 180103, Ecuador.

Carrera de Ingeniería en Tecnologías de la Información, Facultad de Ingenierías, Universidad Tecnológica Indoamérica, Ambato 180103, Ecuador.

出版信息

Curr Alzheimer Res. 2024;21(11):765-778. doi: 10.2174/0115672050367594250206103806.

Abstract

BACKGROUND

In recent years, Virtual Reality (VR) has emerged as a promising tool to improve the well-being and functional capabilities of older adults. Although VR applications have shown positive results, their impact on user experience and therapeutic outcomes still needs to be evaluated.

OBJECTIVE

This scoping review aims to analyze existing studies on VR use in older adults with neurodegenerative disorders, focusing on the factors that influence usability, satisfaction, and immersion, as well as the effects on emotional and cognitive well-being.

MATERIALS AND METHODS

Empirical studies in English were included on VR applications applied to older adults with cognitive impairment without study design restrictions. The search was conducted in IEEE Xplore, PubMed, Scopus, and Web of Science, identifying a total of 650 initial results. After screening, 14 studies met the inclusion criteria.

RESULTS

Immersive VR tends to generate a greater sense of presence, which contributes to improving emotional well-being and reducing neuropsychiatric symptoms, such as apathy and depression. However, its impact on cognitive functions, including memory and executive skills, varied depending on the level of immersion and participant characteristics. Despite these positive findings, significant heterogeneity was evident in study designs, measurement instruments, and user experience indicators.

CONCLUSION

Virtual environments have great potential as a therapeutic tool for older adults, but their success depends on the personalization of applications and the adaptation of technology to the specific needs of this population. Future research should focus on developing standardized protocols, incorporating adaptive technologies such as artificial intelligence, and evaluating the longterm effects of VR to maximize its benefits and minimize its risks. This review was registered in Open Science Framework (OSF).

REGISTRATION NUMBER

10.17605/OSF.IO/PNU36.

摘要

背景

近年来,虚拟现实(VR)已成为一种有前景的工具,可改善老年人的幸福感和功能能力。尽管VR应用已显示出积极成果,但其对用户体验和治疗效果的影响仍需评估。

目的

本范围综述旨在分析关于VR在患有神经退行性疾病的老年人中应用的现有研究,重点关注影响可用性、满意度和沉浸感的因素,以及对情绪和认知幸福感的影响。

材料与方法

纳入了以英文发表的关于应用于认知障碍老年人的VR应用的实证研究,无研究设计限制。在IEEE Xplore、PubMed、Scopus和科学网中进行检索,共获得650条初始结果。筛选后,14项研究符合纳入标准。

结果

沉浸式VR往往会产生更强的临场感,这有助于改善情绪幸福感并减轻神经精神症状,如冷漠和抑郁。然而,其对包括记忆和执行技能在内的认知功能的影响因沉浸程度和参与者特征而异。尽管有这些积极发现,但在研究设计、测量工具和用户体验指标方面仍存在明显的异质性。

结论

虚拟环境作为老年人的治疗工具具有巨大潜力,但其成功取决于应用的个性化以及技术对该人群特定需求的适应性。未来的研究应专注于制定标准化方案,纳入人工智能等自适应技术,并评估VR的长期效果,以最大限度地提高其益处并最小化其风险。本综述已在开放科学框架(OSF)中注册。

注册号

10.17605/OSF.IO/PNU36。

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