• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Social genomics of healthy and disordered internet gaming.健康和障碍性网络游戏的社会基因组学。
Am J Hum Biol. 2018 Sep;30(5):e23146. doi: 10.1002/ajhb.23146. Epub 2018 Jun 20.
2
Intensive online videogame involvement: A new global idiom of wellness and distress.过度沉迷在线电子游戏:一种新的全球健康与困扰的模式。
Transcult Psychiatry. 2019 Aug;56(4):748-774. doi: 10.1177/1363461519844356. Epub 2019 May 13.
3
Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale - Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?波斯文版九项网络成瘾障碍量表简版的心理测量学验证:性别和在线游戏时长会影响项目描述的解读吗?
J Behav Addict. 2017 Jun 1;6(2):256-263. doi: 10.1556/2006.6.2017.025. Epub 2017 Jun 2.
4
Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours.广义与狭义的互联网使用相关成瘾问题:互联网、游戏和社交网络行为的混合方法研究。
Int J Environ Res Public Health. 2018 Dec 19;15(12):2913. doi: 10.3390/ijerph15122913.
5
Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder.使用两种基于网络的成瘾性斯特鲁普测验来测量患有网络游戏障碍的成年人的注意偏向。
J Behav Addict. 2016 Dec;5(4):666-673. doi: 10.1556/2006.5.2016.075. Epub 2016 Oct 25.
6
When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.当成瘾症状和生活问题出现分歧时:一项在欧洲青少年代表性跨国样本中对问题性游戏的潜在类别分析。
Eur Child Adolesc Psychiatry. 2018 Apr;27(4):513-525. doi: 10.1007/s00787-018-1108-1. Epub 2018 Jan 24.
7
Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder.免费游戏:关于成瘾的鲸鱼、濒危的海豚和健康的小鱼。货币化设计与网络游戏障碍。
Addict Behav. 2017 Jan;64:328-333. doi: 10.1016/j.addbeh.2016.03.008. Epub 2016 Apr 13.
8
Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample.青少年网络成瘾障碍:临床样本的心理特征。
J Behav Addict. 2018 Sep 1;7(3):707-718. doi: 10.1556/2006.7.2018.75. Epub 2018 Sep 28.
9
The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.电子竞技玩家和休闲游戏玩家中精神困扰和游戏障碍之间的动机中介效应。
Compr Psychiatry. 2019 Oct;94:152117. doi: 10.1016/j.comppsych.2019.152117. Epub 2019 Aug 8.
10
Internet gaming as a coping method among schizophrenic patients facing psychological distress.网络成瘾作为精神分裂症患者面对心理困扰时的一种应对方法。
J Behav Addict. 2020 Nov 30;9(4):1022-1031. doi: 10.1556/2006.2020.00081.

引用本文的文献

1
Peer victimization in adolescence alters gene expression and cytokine profiles during transition to adulthood.青少年时期的同伴欺凌会在向成年过渡期间改变基因表达和细胞因子谱。
Brain Behav Immun Health. 2025 May 29;48:101025. doi: 10.1016/j.bbih.2025.101025. eCollection 2025 Oct.
2
Neurobiological Link between Stress and Gaming: A Scoping Review.压力与游戏之间的神经生物学联系:一项范围综述。
J Clin Med. 2023 Apr 25;12(9):3113. doi: 10.3390/jcm12093113.
3
Applying minimally invasive biomarkers of chronic stress across complex ecological contexts.在复杂的生态环境中应用慢性应激的微创生物标志物。
Am J Hum Biol. 2022 Nov;34(11):e23814. doi: 10.1002/ajhb.23814. Epub 2022 Oct 6.
4
Social connection and gene regulation during the COVID-19 pandemic: Divergent patterns for online and in-person interaction.新冠疫情期间的社会联系和基因调控:线上和线下互动的不同模式。
Psychoneuroendocrinology. 2022 Oct;144:105885. doi: 10.1016/j.psyneuen.2022.105885. Epub 2022 Jul 29.
5
Internet Gaming Disorder, Risky Online Behaviour, and Mental Health in Hong Kong Adolescents: The Beneficial Role of Psychological Resilience.香港青少年的网络成瘾障碍、危险的在线行为与心理健康:心理韧性的有益作用
Front Psychiatry. 2021 Oct 15;12:722353. doi: 10.3389/fpsyt.2021.722353. eCollection 2021.
6
An observational study protocol to explore loneliness and systemic inflammation in an older adult population with chronic venous leg ulcers.一项观察性研究方案,旨在探讨慢性静脉性腿部溃疡老年人群的孤独感与系统性炎症之间的关系。
BMC Geriatr. 2021 Feb 10;21(1):118. doi: 10.1186/s12877-021-02060-w.
7
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.用于游戏障碍筛查工具的表面效度评估:范围、语言和过度病理化问题。
J Behav Addict. 2020 Apr 1;9(1):1-13. doi: 10.1556/2006.2020.00001.
8
Positive mental well-being and immune transcriptional profiles in highly involved videogame players.高度投入的电子游戏玩家的积极心理幸福感和免疫转录特征。
Brain Behav Immun. 2019 Nov;82:84-92. doi: 10.1016/j.bbi.2019.07.035. Epub 2019 Jul 31.
9
Psychosocial issues for adolescent and young adult cancer patients in a global context: A forward-looking approach.全球视角下青少年和青年癌症患者的心理社会问题:前瞻性方法。
Pediatr Blood Cancer. 2019 Aug;66(8):e27789. doi: 10.1002/pbc.27789. Epub 2019 May 6.
10
Distinguishing Core from Peripheral Psychiatric Symptoms: Addictive and Problematic Internet Gaming in North America, Europe, and China.区分核心与边缘精神症状:北美、欧洲和中国的成瘾性和问题性网络游戏。
Cult Med Psychiatry. 2019 Jun;43(2):181-210. doi: 10.1007/s11013-018-9608-5.

本文引用的文献

1
Loneliness and Social Internet Use: Pathways to Reconnection in a Digital World?孤独感与社交媒体使用:在数字世界中重新建立联系的途径?
Perspect Psychol Sci. 2018 Jan;13(1):70-87. doi: 10.1177/1745691617713052. Epub 2017 Sep 22.
2
The relationship between gaming disorder and addiction requires a behavioral analysis.游戏障碍与成瘾之间的关系需要进行行为分析。
J Behav Addict. 2017 Sep 1;6(3):306-309. doi: 10.1556/2006.6.2017.045. Epub 2017 Aug 17.
3
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft.内向/外向与玩《魔兽世界》的社会资本结果之间的关系。
Cyberpsychol Behav Soc Netw. 2017 Feb;20(2):97-103. doi: 10.1089/cyber.2016.0439.
4
Adverse Husbandry of Maraena Whitefish Directs the Immune System to Increase Mobilization of Myeloid Cells and Proinflammatory Responses.马雷纳白鲑的不良养殖方式会促使免疫系统增加髓样细胞的动员和促炎反应。
Front Immunol. 2016 Dec 23;7:631. doi: 10.3389/fimmu.2016.00631. eCollection 2016.
5
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.学者关于世界卫生组织 ICD-11 游戏障碍提案的公开辩论文件。
J Behav Addict. 2017 Sep 1;6(3):267-270. doi: 10.1556/2006.5.2016.088. Epub 2016 Dec 30.
6
An Affective Neuroscience Framework for the Molecular Study of Internet Addiction.一种用于网络成瘾分子研究的情感神经科学框架。
Front Psychol. 2016 Dec 16;7:1906. doi: 10.3389/fpsyg.2016.01906. eCollection 2016.
7
Social status alters immune regulation and response to infection in macaques.社会地位会改变猕猴的免疫调节及对感染的反应。
Science. 2016 Nov 25;354(6315):1041-1045. doi: 10.1126/science.aah3580.
8
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.《精神疾病诊断与统计手册》第五版中网络游戏障碍诊断的混乱与困惑:该领域的问题、担忧及明确化建议
J Behav Addict. 2017 Jun 1;6(2):103-109. doi: 10.1556/2006.5.2016.062. Epub 2016 Sep 7.
9
Psychological resilience and the gene regulatory impact of posttraumatic stress in Nepali child soldiers.尼泊尔儿童兵的心理复原力及创伤后应激的基因调控影响
Proc Natl Acad Sci U S A. 2016 Jul 19;113(29):8156-61. doi: 10.1073/pnas.1601301113. Epub 2016 Jul 11.
10
Genome-Wide Profiling of RNA from Dried Blood Spots: Convergence with Bioinformatic Results Derived from Whole Venous Blood and Peripheral Blood Mononuclear Cells.干血斑RNA的全基因组分析:与源自全静脉血和外周血单核细胞的生物信息学结果的趋同性。
Biodemography Soc Biol. 2016;62(2):182-97. doi: 10.1080/19485565.2016.1185600.

健康和障碍性网络游戏的社会基因组学。

Social genomics of healthy and disordered internet gaming.

机构信息

Department of Anthropology, Colorado State University, Fort Collins, Colorado, 80523-1787.

Department of Sociology, Social Work, and Anthropology, Utah State University, Logan, Utah, 84322-0230.

出版信息

Am J Hum Biol. 2018 Sep;30(5):e23146. doi: 10.1002/ajhb.23146. Epub 2018 Jun 20.

DOI:10.1002/ajhb.23146
PMID:29923288
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6193816/
Abstract

OBJECTIVES

To combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD).

METHODS

In blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (CTRA), a leukocyte gene expression profile activated by chronic stress. We compared positively engaged and problem gamers, as identified by an ethnographically developed measure, the Positive and Negative Gaming Experiences Scale (PNGE-42), and also by a clinically derived IGD scale (IGDS-SF9).

RESULTS

CTRA profiles showed a clear relationship with PNGE-42, with a substantial linkage to offline social support, but were not meaningfully associated with disordered play as measured by IGDS-SF9.

CONCLUSIONS

Our study advances understanding of the psychobiology of play, demonstrating via novel transcriptomic methods the association of negatively experienced internet play with biological measures of chronic threat, uncertainty, and distress. Our findings are consistent with the view that problematic patterns of online gaming are a proxy for broader patterns of biopsychosocial stress and distress such as loneliness, rather than a psychiatric disorder sui generis, which might exist apart from gamers' other life problems. By confirming the biological correlates of certain patterns of internet gaming, culturally-sensitive genomics approaches such as this can inform both evolutionary theorizing regarding the nature of play, as well as current psychiatric debates about the appropriateness of modeling distressful gaming on substance addiction and problem gambling.

摘要

目的

将社会基因组学与文化方法相结合,以扩展对在线游戏躯体健康动态的理解,包括在有争议的互联网游戏障碍(IGD)的分类学构建中。

方法

在 56 名美国游戏者的血液样本中,我们检查了保守的逆境转录反应(CTRA)的表达,这是一种由慢性应激激活的白细胞基因表达谱。我们比较了通过民族志开发的量表(PNGE-42)和临床衍生的 IGD 量表(IGDS-SF9)确定的积极参与和有问题的游戏者。

结果

CTRA 图谱与 PNGE-42 有明显的关系,与线下社会支持有很大的联系,但与 IGDS-SF9 测量的紊乱游戏没有意义上的联系。

结论

我们的研究推进了对游戏心理生物学的理解,通过新颖的转录组学方法证明了负面体验的互联网游戏与慢性威胁、不确定性和困扰的生物测量之间的关联。我们的发现与这样一种观点一致,即在线游戏的问题模式是更广泛的生物心理社会压力和困扰模式的代表,如孤独,而不是一种独立于游戏者其他生活问题的独特精神障碍。通过确认某些互联网游戏模式的生物学相关性,这种文化敏感的基因组学方法可以为关于游戏本质的进化理论提供信息,也可以为关于将痛苦的游戏建模为物质成瘾和赌博问题的当前精神病学辩论提供信息。