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Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures.多人在线战斗竞技游戏玩家的冲动性:关于实验和自我报告测量的初步结果
J Behav Addict. 2016 Jun;5(2):351-6. doi: 10.1556/2006.5.2016.028. Epub 2016 May 9.
3
Health Outcomes of Information System Use Lifestyles among Adolescents: Videogame Addiction, Sleep Curtailment and Cardio-Metabolic Deficiencies.青少年信息系统使用生活方式的健康结果:电子游戏成瘾、睡眠减少和心血管代谢缺陷。
PLoS One. 2016 May 5;11(5):e0154764. doi: 10.1371/journal.pone.0154764. eCollection 2016.
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Technological addictions: Conceptualisation, measurement, etiology and treatment.技术成瘾:概念化、测量、病因及治疗。
Addict Behav. 2017 Jan;64:231-233. doi: 10.1016/j.addbeh.2016.04.005. Epub 2016 Apr 19.
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Internet addiction and problematic Internet use: A systematic review of clinical research.网络成瘾和问题性互联网使用:临床研究的系统综述。
World J Psychiatry. 2016 Mar 22;6(1):143-76. doi: 10.5498/wjp.v6.i1.143.
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Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form.《网络成瘾障碍量表简版》的葡萄牙语验证
Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):288-93. doi: 10.1089/cyber.2015.0605. Epub 2016 Mar 14.
7
Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.成瘾性网络游戏:探究游戏类型与网络游戏障碍之间的关系。
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Internet addiction: reappraisal of an increasingly inadequate concept.网络成瘾:对一个日益不适用概念的重新评估。
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Clin Psychol Rev. 2016 Feb;43:58-66. doi: 10.1016/j.cpr.2015.11.006. Epub 2015 Dec 7.
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Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).努力就评估网络游戏障碍的标准达成国际共识:对佩特里等人(2014年)的批判性评论。
Addiction. 2016 Jan;111(1):167-75. doi: 10.1111/add.13057.

《精神疾病诊断与统计手册》第五版中网络游戏障碍诊断的混乱与困惑:该领域的问题、担忧及明确化建议

Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.

作者信息

Kuss Daria J, Griffiths Mark D, Pontes Halley M

机构信息

1 The International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK.

出版信息

J Behav Addict. 2017 Jun 1;6(2):103-109. doi: 10.1556/2006.5.2016.062. Epub 2016 Sep 7.

DOI:10.1556/2006.5.2016.062
PMID:27599673
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5520132/
Abstract

Background The umbrella term "Internet addiction" has been criticized for its lack of specificity given the heterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying etiological mechanisms. This has led to the naming of specific online addictions, the most notable being Internet Gaming Disorder (IGD). Methods Using the contemporary literature concerning IGD and cognate topics, issues and concerns relating to the concept of IGD are examined. Results Internet addiction and IGD are not the same, and distinguishing between the two is conceptually meaningful. Similarly, the diagnosis of IGD as proposed in the appendix of the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) remains vague regarding whether or not games need to be engaged in online, stating that IGD typically involves specific Internet games, but can also include offline games, adding to the lack of clarity. A number of authors have voiced concerns regarding the viability of including the word "Internet" in IGD, and instead proposed to use the term "video gaming disorder" or simply "gaming disorder," suggesting addiction to video gaming can also occur offline. Conclusion The DSM-5 has caused more confusion than clarity regarding the disorder, reflected by researchers in the field contesting a supposedly reached consensus for IGD diagnosis.

摘要

背景 “网络成瘾” 这一统称因其缺乏特异性而受到批评,因为网络上可能出现的问题行为具有异质性,且潜在的病因机制也各不相同。这导致了特定网络成瘾类型的命名,其中最著名的是网络游戏障碍(IGD)。方法 利用有关IGD及相关主题的当代文献,对与IGD概念相关的问题和关注点进行了研究。结果 网络成瘾和IGD并不相同,区分两者在概念上具有重要意义。同样,《精神疾病诊断与统计手册》(DSM - 5)最新(第五)版附录中提出的IGD诊断标准,对于游戏是否需要在线进行仍不明确,指出IGD通常涉及特定的网络游戏,但也可能包括离线游戏,这进一步加剧了不清晰性。一些作者对在IGD中使用 “网络” 一词的可行性表示担忧,转而提议使用 “视频游戏障碍” 或简称为 “游戏障碍”,认为视频游戏成瘾也可能发生在离线状态。结论 DSM - 5对该障碍造成的困惑多于清晰解释,这体现在该领域的研究人员对IGD诊断本应达成的共识提出质疑。