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慢性疾病儿童的严肃游戏:系统评价。

Serious Games for Children with Chronic Diseases: A Systematic Review.

机构信息

1 Department of Advertising and Public Relations, Michigan State University , East Lansing, Michigan.

2 Department of Media and Information, Michigan State University , East Lansing, Michigan.

出版信息

Games Health J. 2018 Oct;7(5):291-301. doi: 10.1089/g4h.2018.0024. Epub 2018 Jun 29.

Abstract

OBJECTIVE

The purpose of this study was to systematically review the literature to assess if serious games impact health outcomes for children less than 18 years of age with chronic diseases. Additionally, the impact of self-efficacy, adherence, knowledge, use of theory, parent involvement, and study quality was also examined.

MATERIALS AND METHODS

Searches were conducted in databases EBSCO, PubMed, and Web of Science between June and August 2016. Randomized controlled trials using a serious game as an intervention, for participants under 18 years of age, to improve their chronic disease were included.

RESULTS

Data were extracted by two independent researchers, including: Title, author, and publication year; chronic disease; game description; number and age of participants; intervention duration; significant findings; parent involvement; theory; and study quality. Any disagreements were tackled and consensus was achieved. Eighteen studies were included in the review. The areas of health addressed included cerebral palsy, asthma, diabetes, developmental coordination disorders, and vision disorders. In these articles, eight health outcome variables were measured, including: lung function, glycemic control, hospital visits, motor proficiency, and visual acuity. Psychosocial variables that were assessed included self-efficacy and knowledge. Two articles included parents in the intervention, and three articles used theory. Six studies had significant health outcome finding, and four studies found a significant change in one psychosocial variable.

CONCLUSION

This review demonstrates the potential for games to improve health outcomes of young individuals. However, the mixed results suggest that more serious game interventions need to be better designed and rigorously tested to support their impact on improving health outcomes.

摘要

目的

本研究旨在系统地回顾文献,评估严肃游戏是否会对 18 岁以下患有慢性病的儿童的健康结果产生影响。此外,还检查了自我效能感、依从性、知识、理论应用、家长参与度和研究质量的影响。

材料与方法

2016 年 6 月至 8 月,在 EBSCO、PubMed 和 Web of Science 数据库中进行了检索。纳入了使用严肃游戏作为干预措施的随机对照试验,这些游戏适用于 18 岁以下的参与者,旨在改善他们的慢性病。

结果

两名独立研究人员提取了数据,包括:标题、作者和出版年份;慢性病;游戏描述;参与者人数和年龄;干预持续时间;显著发现;家长参与度;理论;以及研究质量。任何分歧都得到了解决,并达成了共识。本综述共纳入了 18 项研究。涉及的健康领域包括脑瘫、哮喘、糖尿病、发育协调障碍和视力障碍。在这些文章中,测量了 8 个健康结果变量,包括:肺功能、血糖控制、住院次数、运动能力和视力。评估的心理社会变量包括自我效能感和知识。有两篇文章将家长纳入干预措施,三篇文章使用了理论。六项研究有显著的健康结果发现,四项研究在一个心理社会变量上有显著变化。

结论

本综述表明游戏有可能改善年轻个体的健康结果。然而,混合的结果表明,需要更好地设计和严格测试更多的严肃游戏干预措施,以支持它们对改善健康结果的影响。

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