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虚拟现实和增强现实对诱发焦虑的影响。

Effects of Virtual Reality and Augmented Reality on Induced Anxiety.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2018 Jul;26(7):1345-1352. doi: 10.1109/TNSRE.2018.2844083.

Abstract

To explore the effects of virtual reality (VR) and augmented reality (AR) in the treatment of claustrophobia, the potential effects of VR and AR on induced anxiety were investigated in this paper. During the experiment, 34 subjects were randomly selected and distributed in AR and VR scenes in a sequence. The skin conductance and heart rates of the subjects were measured throughout the entire process, and the anxiety scale was used to assess the subjective anxiety when the task in each scene was completed. The results showed the following: (1) AR and VR scenes led to feelings of discomfort, but the subjective anxiety scores obtained in the two scenes were not significantly different; (2) the skin conductance level of the subjects significantly increased from the baseline when the subjects entered the experimental scene but remained active in the two scenes without showing significant difference between the scenes; and (3) the heart rate index significantly increased from the baseline after the subjects entered the scene and then gradually decreased. The heart rates of the subjects significantly increased again when the anxiety-induced event was triggered. However, no significant difference was observed between AR and VR scenes. AR and VR have induced obvious anxiety, which was reflected in the subjective and objective physiological indicators. However, no significant difference was found in the effects of AR and VR on the induced anxiety. Considering the cost of building two scenes and other factors, AR was more suitable for the treatment of claustrophobia than VR.

摘要

为了探究虚拟现实(VR)和增强现实(AR)在幽闭恐惧症治疗中的效果,本文研究了 VR 和 AR 对诱发焦虑的潜在影响。在实验中,随机选择了 34 名被试,并按顺序分配到 AR 和 VR 场景中。在整个过程中测量了被试的皮肤电导率和心率,并使用焦虑量表评估在每个场景完成任务时的主观焦虑。结果表明:(1)AR 和 VR 场景会引起不适感,但在这两个场景中获得的主观焦虑得分没有显著差异;(2)当被试进入实验场景时,其皮肤电导率水平从基线显著升高,但在两个场景中保持活跃,没有场景之间的显著差异;(3)心率指数在进入场景后从基线显著增加,然后逐渐下降。当触发引起焦虑的事件时,被试的心率再次显著增加。然而,AR 和 VR 场景之间没有观察到显著差异。AR 和 VR 引起了明显的焦虑,这反映在主观和客观的生理指标上。然而,AR 和 VR 对诱发焦虑的影响没有发现显著差异。考虑到构建两个场景的成本和其他因素,AR 比 VR 更适合治疗幽闭恐惧症。

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