Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Faculty of Psychology, Beijing Normal University, Beijing 100875, China.
Int J Environ Res Public Health. 2021 Aug 27;18(17):9053. doi: 10.3390/ijerph18179053.
In this study, restorative environment theory and virtual reality (VR) technology were combined to build different 3D dynamic VR interactive scenes. We discuss the effects of a VR restorative environment on the emotional and cognitive recovery of individuals with mild-to-moderate anxiety and depression. First, we built a VR restorative garden scene, divided into four areas: forest, lawn, horticultural planting, and water features. The scene was verified to have a good recovery effect in 26 participants. Then, 195 participants with mild-to-moderate anxiety and depression were selected as experimental subjects. Through psychological testing and EMG (Electromyography) and EEG (Electroencephalography) data feedback, we further explored the differences in the sense of presence in VR restorative scenes and their effect on individual emotional and cognitive recovery. The results showed that (1) both the restorative environment images and the VR scenes had a healing effect (the reduction in negative emotions and the recovery of positive emotions and cognition), with no difference in the subjective feeling of recovery among the different scenes, but the recovery score of the VR urban environment was higher than that of the natural environment (differing from the results in real environments); (2) a high sense of presence can be experienced in different VR scenes, and interactive activities in VR scenes can provide a great presence experience; (3) the recovery effects of VR restorative environment on emotion and self-efficacy are realized through the presence of VR scenes; (4) a VR restorative environment is helpful for the emotional improvement and cognitive recovery of individuals with mild-to-moderate anxiety and depression. VR urban scenes also have good recovery effects. In terms of cognitive recovery, self-efficacy improved significantly. In addition, from the perspective of EEG indicators, the VR restorative scene experience activated the prefrontal lobe, which is conducive to cognitive recovery in individuals with mild-to-moderate anxiety and depression. In terms of emotional improvement, negative emotions were significantly reduced in the different VR scene groups. In conclusion, we further explored ways to help individuals with mild-to-moderate anxiety and depression, in order to promote the development and application of mental health.
在这项研究中,我们结合了恢复性环境理论和虚拟现实(VR)技术,构建了不同的 3D 动态 VR 互动场景。我们探讨了 VR 恢复性环境对轻度至中度焦虑和抑郁个体的情绪和认知恢复的影响。首先,我们构建了一个 VR 恢复性花园场景,分为森林、草坪、园艺种植和水景点四个区域。该场景在 26 名参与者中得到了验证,具有良好的恢复效果。然后,选择了 195 名轻度至中度焦虑和抑郁的参与者作为实验对象。通过心理测试和肌电图(EMG)和脑电图(EEG)数据反馈,我们进一步探讨了 VR 恢复性场景中的存在感差异及其对个体情绪和认知恢复的影响。结果表明:(1)恢复性环境图像和 VR 场景都具有治疗效果(负面情绪减少,正面情绪和认知恢复),不同场景的恢复主观感受没有差异,但 VR 城市环境的恢复评分高于自然环境(与真实环境的结果不同);(2)可以在不同的 VR 场景中体验到高度的存在感,并且 VR 场景中的互动活动可以提供很好的存在感体验;(3)VR 恢复性环境对情绪和自我效能的恢复效果是通过 VR 场景的存在感实现的;(4)VR 恢复性环境有助于轻度至中度焦虑和抑郁个体的情绪改善和认知恢复。VR 城市场景也有很好的恢复效果。在认知恢复方面,自我效能显著提高。此外,从 EEG 指标来看,VR 恢复性场景体验激活了前额叶,这有利于轻度至中度焦虑和抑郁个体的认知恢复。在情绪改善方面,不同 VR 场景组的负面情绪显著减少。总之,我们进一步探讨了帮助轻度至中度焦虑和抑郁个体的方法,以促进心理健康的发展和应用。