de Almondes Katie Moraes, Leonardo Maria E M
Department of Psychology and Postgraduate Program, Postgraduate Program in Psychobiology, Federal University of Rio Grande do Norte, Natal, Brazil.
Postgraduate Program in Psychology, Federal University of Rio Grande do Norte, Natal, Brazil.
Front Psychol. 2018 Jun 26;9:1016. doi: 10.3389/fpsyg.2018.01016. eCollection 2018.
Promoting a healthy sleep is a big challenge and becomes a strategic priority in public health, due to the severe consequences on children's development and risk to psychiatric diseases. Interventions that promote healthy sleep, such as those that focus on the dissemination of behavioral and environmental recommendations of sleep hygiene with children, are presented as an alternative. Serious game design offers wide-reaching domains in health applications and is increasing in popularity, particularly with children and teens because of it's potential to engage and motivate players differently from other interventions. This study aims to evaluate effects of serious game on sleep hygiene recommendations "Perfect Bedroom: learn to sleep well," on sleep habits and sleep parameters of healthy children. This is an experimental, prospective and quantitative study. We will randomize children in experimental ( = 88) and no intervention groups ( = 88). The experiment has four stages (pre-intervention, intervention, post-intervention, and follow-up), which will count with participation of children and their parents/guardians. In the evaluation stages, the guardians will answer questionnaires and scales to assess sociodemographic and health data, sleep habits and sleep pattern of their child. The children themselves will answer the following: a scale to assess sleepiness levels, a questionnaire to evaluate the serious game and the game itself, will characterize their bedroom and the activities they perform before sleep, with strategies developed by researches. Intervention with experimental group conducted with the serious game "Perfect Bedroom" will happen twice a week, for 3 weeks in a row, resulting in six sessions of 50 min each. Inferential analysis will be conducted for comparisons between groups and intragroups to measure effect of intervention in primary outcomes (sleep habits) and secondary outcomes (sleep parameters). We expect that the intervention with this game can provide valuable evidence to a new approach in promoting healthy sleep habits, with applications in clinical, educational, and familiar settings, which could diminish future health issues and risk at psychiatric diseases, decreasing the social burden of treatments for these conditions in children.
促进健康睡眠是一项重大挑战,由于其对儿童发育的严重影响以及引发精神疾病的风险,已成为公共卫生领域的一项战略重点。推广健康睡眠的干预措施,例如那些专注于向儿童传播睡眠卫生行为和环境建议的措施,被视为一种选择。严肃游戏设计在健康应用领域有着广泛的应用,并且越来越受欢迎,特别是对于儿童和青少年,因为它有潜力以不同于其他干预措施的方式吸引和激励玩家。本研究旨在评估严肃游戏“完美卧室:学会睡好觉”对健康儿童睡眠习惯和睡眠参数的睡眠卫生建议的效果。这是一项实验性、前瞻性和定量研究。我们将把儿童随机分为实验组(n = 88)和无干预组(n = 88)。该实验有四个阶段(干预前、干预、干预后和随访),将有儿童及其父母/监护人参与。在评估阶段,监护人将回答问卷和量表,以评估社会人口统计学和健康数据、孩子的睡眠习惯和睡眠模式。孩子们自己将回答以下问题:一个评估嗜睡程度的量表、一份评估严肃游戏和游戏本身的问卷,将描述他们的卧室以及他们睡前进行的活动,并采用研究人员制定的策略。对实验组进行的干预将通过严肃游戏“完美卧室”每周进行两次,连续进行3周,共进行六次,每次50分钟。将进行组间和组内比较的推断性分析,以衡量干预对主要结果(睡眠习惯)和次要结果(睡眠参数)的影响。我们预计,这款游戏的干预可以为促进健康睡眠习惯的新方法提供有价值的证据,在临床、教育和家庭环境中得到应用,这可能减少未来的健康问题和精神疾病风险,减轻儿童这些疾病治疗的社会负担。