Sektion Neurophysiologie, Universität Ulm, Germany.
Sektion Neurophysiologie, Universität Ulm, Germany; Neurologische Klinik, Universität Ulm, Germany.
Hum Mov Sci. 2018 Oct;61:197-218. doi: 10.1016/j.humov.2018.08.007. Epub 2018 Sep 3.
Vestibular information plays an important role in spatially oriented motor control and perception. With regard to reorienting head movements, little is known of (1) how vestibular mechanisms compensate for disturbances from concurrent passive trunk rotations (e.g. in a veering vehicle), and (2) whether and how this disturbance compensation is related to the perception of body orientation in space. We here address these two questions in a single experiment. Six healthy subjects (Ss) seated on a turning chair in darkness performed two tasks. (1) Head pointing: Ss made swift head movements in darkness towards the angular position in space of a previously shown visual target. These movements were disturbed by concurrent rotations of the chair, and hence the trunk, which were driven by scaled down versions of the Ss' own head-on-trunk rotations. Although unaware of the disturbance, Ss adjusted their head movements so as to attenuate its effect on head-in-space (HS) position by about 45%. (2) Visual straight ahead (VSA): Using a light pointer, Ss indicated their VSA before each head-pointing trial and tried to reproduce it after the trial. In all Ss, VSA accounted for the disturbing trunk rotation, although to individually varying degrees. No correlation could be detected between VSA reproduction and motor performance, neither within nor across subjects. A vestibular loss subject who performed the same two tasks made no compensatory movements during head pointing and did not account for the disturbance of his HS position during VSA reproduction. Three concepts of vestibular information processing for head movement control were explored with regard to their compatibility with the head-pointing results: (1) Conventional negative feedback, (2) Interaction with an efference copy, and (3) Interaction with neck proprioceptive information. Theoretical analyses and model simulations indicated that all three concepts can explain the observed disturbance compensation. However, they differ in terms of control stability in the presence of feedback time delays, with (3) being best and (1) worst. The different concepts might correspond to fast simple and slower complex compensation mechanisms, respectively, and possibly complement each other during natural behaviours. VSA reproduction may be based on analogous processing principles, but appears to involve different neural circuitries.
前庭信息在空间定向运动控制和感知中起着重要作用。关于重新定向头部运动,人们知之甚少:(1)前庭机制如何补偿来自同时发生的被动躯干旋转的干扰(例如在转向的车辆中),以及(2)这种干扰补偿与对空间中身体方向的感知之间是否存在关系以及存在怎样的关系。我们在一个单一的实验中解决了这两个问题。六名健康受试者(Ss)在黑暗中坐在旋转椅上执行两个任务。(1)头部指向:Ss 在黑暗中快速向之前显示的视觉目标的空间角度位置移动头部。这些运动受到椅子的同步旋转的干扰,因此,躯干也受到 Ss 头部-躯干旋转的缩小版本的驱动。尽管不知道干扰,Ss 调整了他们的头部运动,以减轻其对头部在空间(HS)位置的影响约 45%。(2)视觉正前方(VSA):在每次头部指向试验前,Ss 使用一个光指针指示他们的 VSA,并在试验后尝试复制它。在所有 Ss 中,VSA 都考虑到了干扰的躯干旋转,尽管程度各不相同。在个体内和个体间都无法检测到 VSA 复制与运动表现之间的相关性。一位执行相同的两个任务的前庭丧失受试者在头部指向期间没有进行补偿运动,并且在 VSA 复制期间也没有考虑到他的 HS 位置的干扰。针对头部运动控制,我们探讨了三种前庭信息处理概念,以研究它们与头部指向结果的兼容性:(1)传统的负反馈,(2)与传出副本的相互作用,以及(3)与颈部本体感觉信息的相互作用。理论分析和模型模拟表明,所有三个概念都可以解释观察到的干扰补偿。然而,它们在存在反馈时滞的情况下控制稳定性方面有所不同,(3)是最好的,(1)是最差的。不同的概念可能对应于快速简单和较慢复杂的补偿机制,并且可能在自然行为中相互补充。VSA 复制可能基于类似的处理原则,但似乎涉及不同的神经回路。