Northwestern University, Feinberg School of Medicine, 633 North St. Clair, Chicago, IL 60611.
Pediatric Obesity and Health Behavior Laboratory, Pennington Biomedical Research Center, 6400 Perkins Road, Baton Rouge, LA 70808.
J Sch Health. 2018 Oct;88(10):768-775. doi: 10.1111/josh.12679.
Youth in the United States have low levels of cardiorespiratory fitness, a risk factor for childhood obesity. Lower levels of physical fitness for black and Hispanic youth contribute to health disparities. In this feasibility study, we examined active video games (AVGs) as a tool to improve fitness and attitudes toward physical activity during early adolescence.
A 6-week AVG program took place in a youth development program in a high-poverty neighborhood in New York City. Youth aged 10 to 15 years (50% overweight or obese) participated in 2 fitness tests and completed surveys that captured barriers to physical activity pre- and postintervention. Each week, participants played Wii Fit games for 30 minutes.
Participants improved the number of sit-ups and step-ups they completed from pre- to postintervention (p < .05). Participants also increased their self-efficacy, intention to exercise and perceived social support to exercise (p < .05). Youth reported a high level of enjoyment and perceived Wii Fit as ways to increase physical fitness and increase their physical activity.
AVGs may be a viable alternative exercise program to increase physical activity for black and Hispanic youth living in poverty-impacted neighborhoods.
美国青少年的心肺适能水平较低,而心肺适能低是导致儿童肥胖的一个风险因素。黑人和西班牙裔青少年的身体适能水平较低,导致了健康方面的差异。在这项可行性研究中,我们研究了积极视频游戏(AVG)作为一种工具,以改善青少年早期的健康和对身体活动的态度。
一项为期 6 周的 AVG 计划在纽约市一个贫困社区的青年发展计划中进行。年龄在 10 至 15 岁之间的青少年(50%超重或肥胖)参加了 2 项体能测试,并在干预前后完成了调查,以了解身体活动的障碍。每周,参与者都会玩 30 分钟的 Wii Fit 游戏。
参与者从干预前到干预后完成的仰卧起坐和台阶测试的次数都有所增加(p<.05)。参与者还提高了他们的自我效能感、锻炼意愿和感知到的锻炼社会支持(p<.05)。青少年报告说他们非常喜欢 Wii Fit,认为它是一种增加身体活动和提高身体适能的方式。
对于生活在贫困社区的黑人和西班牙裔青少年来说,AVG 可能是一种可行的替代运动项目,可以增加他们的身体活动。