• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在一个针对低收入青少年的夏令营中,运动游戏对儿童和青少年执行功能的影响。

Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.

作者信息

Flynn Rachel M, Richert Rebekah A, Staiano Amanda E, Wartella Ellen, Calvert Sandra L

机构信息

University of California, Riverside, USA.

Pennington Biomedical Research Center, USA.

出版信息

J Educ Develop Psychol. 2014;4(1):209-225. doi: 10.5539/jedp.v4n1p209.

DOI:10.5539/jedp.v4n1p209
PMID:25328562
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4196243/
Abstract

Past research has suggested exergame play improves adolescents' executive function (EF) skills. EF change in 70 African American and Hispanic/Latino 10- to 16-year-olds participating in an inner-city summer camp was assessed following five 30-minute exergame play sessions. Children's EF scores improved from pre- to posttest, and factors related to this change were examined. The number of exergame sessions the participants attended predicted posttest scores. In addition, level of achievement during game play was related to EF scores. Finally, the children's level of enjoyment was not related to EF; however, frustration and boredom during game play were negatively related to EF. The findings are discussed in terms of their implications for the relationship between exergame play and cognitive benefits for adolescent players.

摘要

以往的研究表明,玩体感游戏可以提高青少年的执行功能(EF)技能。在一个城市内的夏令营中,对70名10至16岁的非裔美国人和西班牙裔/拉丁裔青少年进行了评估,他们在参加了五节30分钟的体感游戏课程后,EF发生了变化。对儿童的EF分数从测试前到测试后的情况进行了评估,并对与这种变化相关的因素进行了研究。参与者参加体感游戏课程的次数预测了测试后的分数。此外,游戏过程中的成就水平与EF分数有关。最后,孩子们的享受程度与EF无关;然而,游戏过程中的挫折感和无聊感与EF呈负相关。将根据这些发现对体感游戏与青少年玩家认知益处之间的关系的影响进行讨论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c2d6/4196243/14ebf289def3/nihms620813f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c2d6/4196243/14ebf289def3/nihms620813f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c2d6/4196243/14ebf289def3/nihms620813f1.jpg

相似文献

1
Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.在一个针对低收入青少年的夏令营中,运动游戏对儿童和青少年执行功能的影响。
J Educ Develop Psychol. 2014;4(1):209-225. doi: 10.5539/jedp.v4n1p209.
2
Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.竞争与合作型外展游戏对非裔美国青少年执行功能技能的影响:长期训练干预中的短期效果。
Dev Psychol. 2012 Mar;48(2):337-42. doi: 10.1037/a0026938.
3
Motivating effects of cooperative exergame play for overweight and obese adolescents.合作式运动游戏对超重和肥胖青少年的激励作用。
J Diabetes Sci Technol. 2012 Jul 1;6(4):812-9. doi: 10.1177/193229681200600412.
4
The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study.电子游戏、运动游戏和棋盘游戏对幼儿园和二年级儿童执行功能的影响:一项探索性纵向研究。
Trends Neurosci Educ. 2021 Dec;25:100162. doi: 10.1016/j.tine.2021.100162. Epub 2021 Sep 25.
5
Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.针对低收入非裔美国青少年能量消耗的Wii网球游戏
Cyberpsychology (Brno). 2011 Jul 1;5(1).
6
Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.一款用于营养教育的严肃视频游戏中儿童的愉悦感、用户体验满意度与学习之间的关系:实证性初步研究
JMIR Serious Games. 2020 Sep 17;8(3):e21813. doi: 10.2196/21813.
7
Towards exergaming commons: composing the exergame ontology for publishing open game data.迈向运动游戏共享资源:构建用于发布开放游戏数据的运动游戏本体论。
J Biomed Semantics. 2016 Feb 9;7:4. doi: 10.1186/s13326-016-0046-4. eCollection 2016.
8
Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.青少年外展游戏减肥和改善心理社会状况:一项控制身体活动的干预措施。
Obesity (Silver Spring). 2013 Mar;21(3):598-601. doi: 10.1002/oby.20282.
9
Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play.理解体感游戏体验、乐趣与持续游玩意愿之间的关系。
Games Health J. 2016 Apr;5(2):100-7. doi: 10.1089/g4h.2015.0042. Epub 2016 Feb 12.
10
The effect of a peer on VO2 and game choice in 6-10 year old children.同伴对 6-10 岁儿童摄氧量和游戏选择的影响。
Front Physiol. 2014 Jun 2;5:202. doi: 10.3389/fphys.2014.00202. eCollection 2014.

引用本文的文献

1
Effects of Exergaming on executive function and motor ability in children: A systematic review and meta-analysis.电子游戏对儿童执行功能和运动能力的影响:系统评价和荟萃分析。
PLoS One. 2024 Sep 6;19(9):e0309462. doi: 10.1371/journal.pone.0309462. eCollection 2024.
2
Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study.电子竞技运动员短期虚拟现实训练后注意力集中能力和交替注意力的变化:一项初步研究。
Sci Rep. 2024 Apr 17;14(1):8904. doi: 10.1038/s41598-024-59539-w.
3
A Literature Review on the Effects of Exergames on Executive Function in Youth.

本文引用的文献

1
Activities and Programs That Improve Children's Executive Functions.改善儿童执行功能的活动与项目。
Curr Dir Psychol Sci. 2012 Oct;21(5):335-341. doi: 10.1177/0963721412453722.
2
Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.青少年外展游戏减肥和改善心理社会状况:一项控制身体活动的干预措施。
Obesity (Silver Spring). 2013 Mar;21(3):598-601. doi: 10.1002/oby.20282.
3
The impact of recreational video game play on children's and adolescents' cognition.电子游戏对儿童及青少年认知的影响。
关于电子游戏对青少年执行功能影响的文献综述
Technol Mind Behav. 2023 Fall;4(3). doi: 10.1037/tmb0000118. Epub 2023 Sep 25.
4
Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials.商业健身游戏和传统运动对改善儿童和青少年执行功能的影响:随机对照试验的荟萃分析
JMIR Serious Games. 2023 Oct 19;11:e42697. doi: 10.2196/42697.
5
Acute Effects of Exergaming on Students' Executive Functions and Situational Interest in Elementary Physical Education.Exergaming 对小学生体育课执行功能和情境兴趣的急性影响。
Int J Environ Res Public Health. 2023 Jan 20;20(3):1902. doi: 10.3390/ijerph20031902.
6
The Influence of Active Gaming on Cardiorespiratory Fitness in Black and Hispanic Youth.积极游戏对黑人和西班牙裔青少年心肺功能适应性的影响。
J Sch Health. 2018 Oct;88(10):768-775. doi: 10.1111/josh.12679.
7
Weight loss, behavioral change, and structural neuroplasticity in children with obesity through a multidisciplinary treatment program.通过多学科治疗方案,肥胖儿童的体重减轻、行为改变和结构神经可塑性。
Hum Brain Mapp. 2019 Jan;40(1):137-150. doi: 10.1002/hbm.24360. Epub 2018 Sep 10.
8
The Brainfit study: efficacy of cognitive training and exergaming in pediatric cancer survivors - a randomized controlled trial.《Brainfit 研究:认知训练和健身游戏对儿科癌症幸存者的疗效——一项随机对照试验》。
BMC Cancer. 2018 Jan 3;18(1):18. doi: 10.1186/s12885-017-3933-x.
9
HapHop-Physio: a computer game to support cognitive therapies in children.HapHop-Physio:一款支持儿童认知疗法的电脑游戏。
Psychol Res Behav Manag. 2017 Jul 6;10:209-217. doi: 10.2147/PRBM.S130998. eCollection 2017.
10
Executive function in childhood obesity: Promising intervention strategies to optimize treatment outcomes.儿童肥胖中的执行功能:优化治疗效果的有前景的干预策略。
Appetite. 2018 May 1;124:10-23. doi: 10.1016/j.appet.2017.05.040. Epub 2017 May 26.
New Dir Child Adolesc Dev. 2013 Spring;2013(139):41-50. doi: 10.1002/cad.20030.
4
Motivating effects of cooperative exergame play for overweight and obese adolescents.合作式运动游戏对超重和肥胖青少年的激励作用。
J Diabetes Sci Technol. 2012 Jul 1;6(4):812-9. doi: 10.1177/193229681200600412.
5
Poverty as a predictor of 4-year-olds' executive function: new perspectives on models of differential susceptibility.贫困对 4 岁儿童执行功能的预测作用:对易感性差异模型的新视角。
Dev Psychol. 2013 Feb;49(2):292-304. doi: 10.1037/a0028343. Epub 2012 May 7.
6
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.体育课程中的运动游戏:对身体、社交和认知的益处。
Child Dev Perspect. 2011 Jun;5(2):93-98. doi: 10.1111/j.1750-8606.2011.00162.x. Epub 2011 May 10.
7
Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.竞争与合作型外展游戏对非裔美国青少年执行功能技能的影响:长期训练干预中的短期效果。
Dev Psychol. 2012 Mar;48(2):337-42. doi: 10.1037/a0026938.
8
Exergaming and older adult cognition: a cluster randomized clinical trial.运动游戏与老年认知:一项群组随机临床试验。
Am J Prev Med. 2012 Feb;42(2):109-19. doi: 10.1016/j.amepre.2011.10.016.
9
Prevalence of obesity and trends in body mass index among US children and adolescents, 1999-2010.美国儿童和青少年肥胖率及体重指数趋势,1999-2010 年。
JAMA. 2012 Feb 1;307(5):483-90. doi: 10.1001/jama.2012.40. Epub 2012 Jan 17.
10
Exergaming immediately enhances children's executive function.运动游戏能即刻提高儿童的执行功能。
Dev Psychol. 2012 Sep;48(5):1501-10. doi: 10.1037/a0026648. Epub 2011 Dec 12.