Department of Didactics of Musical, University of Granada, 18071 Granada, Spain.
Nursing Department, University of Granada, 18071 Granada, Spain.
Int J Environ Res Public Health. 2020 Jun 14;17(12):4243. doi: 10.3390/ijerph17124243.
The aim of this study is to develop a systematic review on the relationship between the use of active video games "exergames" and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.
本研究旨在对积极视频游戏(“运动游戏”)的使用与体育锻炼之间的关系进行系统综述。主要搜索引擎使用了 Web of Science(WOS)数据库,使用的标准是选择过去五年发表的纵向和实验研究。共获得了 8 篇研究论文,其中应用基于运动游戏使用的干预计划来改善不同的参数,如对体育锻炼的坚持或在心理层面上的改善。主要发现是,需要将这些类型的设备纳入课堂,因为它们可以跨越多门课程工作,资源非常容易获得,这使得教学水平得到了提高。同样,它们也有利于促进体育锻炼的动力,因为在适当的运动量和强度参数下,它们与更健康的生活方式有关,而运动技能和逻辑思维方面受益最多。