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基于虚拟现实的 5 天运动方案对脑瘫青少年运动学和姿势肌活动的影响。

The Effects of a 5-Day Virtual-Reality Based Exercise Program on Kinematics and Postural Muscle Activity in Youth with Cerebral Palsy.

机构信息

a School of Human Kinetics , University of Ottawa , Ottawa , Ontario , Canada.

b Department of Sport and Exercise Sciences , Manchester Metropolitan University , Manchester , UK.

出版信息

Phys Occup Ther Pediatr. 2019;39(4):388-403. doi: 10.1080/01942638.2018.1505801. Epub 2018 Sep 28.

Abstract

: To determine the effects of a 5-day virtual reality (VR)-based intervention on anticipatory and reactive mechanisms of postural control in children and adolescents with cerebral palsy (CP). : Eleven youth with CP (GMFCS levels I and II), ages 7-17, were allocated to intervention ( = 5) and control ( = 6) groups. Both groups attended balance assessment sessions 1 week apart. Participants in the intervention group received 1-hour one-on-one physiotherapist-supervised VR balance games for 5 consecutive days between assessments. For balance assessments, participants stood erect with eyes open on a movable platform that translated progressively through four speeds in the anterior/posterior direction. Participants performed two trials each of experimenter-triggered and self-triggered perturbations. Postural muscle activity and kinematics were recorded. The Anchoring Index and body segment cross-correlations were calculated as an indication of body stabilization, and the number of steps taken to regain balance/avoid falling were counted. Mann-Whitney tests for between group differences in change scores were undertaken with an accepted significance level of 0.01. No consistent differences in change scores were identified between groups. There was no effect of a 5-day VR-based intervention on postural control mechanisms used in response to oscillating platform perturbations. Subsequent studies will further tailor VR interventions to patients' functional balance needs.

摘要

目的

确定为期 5 天的虚拟现实(VR)干预对脑瘫(CP)儿童和青少年姿势控制的预期和反应机制的影响。

方法

将 11 名 CP 青少年(GMFCS 水平 I 和 II),年龄 7-17 岁,分配到干预组(n=5)和对照组(n=6)。两组均在相隔 1 周的时间内进行平衡评估。干预组的参与者在评估之间的 5 天内,每天接受 1 小时的一对一物理治疗师监督的 VR 平衡游戏。对于平衡评估,参与者在可移动平台上直立睁眼,该平台在前后方向上逐步平移 4 个速度。参与者进行了两次实验诱发和自我诱发扰动的试验。记录姿势肌肉活动和运动学。计算锚定指数和身体节段的互相关作为身体稳定的指示,计算为恢复平衡/避免跌倒而采取的步数。采用 Mann-Whitney U 检验对组间变化分数进行比较,接受的显著性水平为 0.01。组间变化分数没有一致的差异。为期 5 天的基于 VR 的干预对用于响应振荡平台扰动的姿势控制机制没有影响。随后的研究将进一步根据患者的功能平衡需求定制 VR 干预。

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