Velasco Aguado Javier, Espada Mário C, Muñoz-Jiménez Jesús, Ferreira Cátia C, Gámez-Calvo Luisa
Training Optimization and Sports Performance Research Group (GOERD), Faculty of Sport Science, University of Extremadura, 10005 Cáceres, Spain.
Instituto Politécnico de Setúbal, Escola Superior de Educação, 2914-504 Setúbal, Portugal.
Healthcare (Basel). 2025 Jan 19;13(2):189. doi: 10.3390/healthcare13020189.
BACKGROUND/OBJECTIVES: Cerebral palsy (CP) is a neurological disorder that affects movement and posture. Physical activity (PA) is safe and crucial for healthy development; however, this population faces barriers that hinder its implementation. Virtual reality (VR) is an emerging and promising technology that promotes PA in young people with CP. This work aims to compile and analyze the current scientific literature on physical exercise (PE) programs using VR in children and adolescents with CP through a PRISMA systematic review.
A systematic review was conducted and reported based on the PRISMA (Preferred Reporting Items for Systematic Review and Meta-analyses) statement. The search was conducted through the Web of Science, PubMed, and Scopus databases on 1st September 2024. Studies based on PA interventions using VR in children and adolescents with CP were selected.
A total of 24 experimental research articles were selected for this review. The studies included comprise a total sample of 616 participants between 4 and 18 years old. The studies involved a diverse range of interventions, from brief sessions to intensive training. The results consistently demonstrated improvements in motor control, muscle strength, aerobic capacity, and overall participation in daily activities.
The results highlight that the use of VR for PE programs has numerous benefits such as increased enjoyment, facilitation of motor learning, and acquisition of functional skills. PE through VR in children and adolescents with CP represents a promising tool; more scientific and practical evidence is needed to confirm its long-term effectiveness.
背景/目的:脑瘫(CP)是一种影响运动和姿势的神经系统疾病。体育活动(PA)对健康发育安全且至关重要;然而,这一群体面临阻碍其实施的障碍。虚拟现实(VR)是一种新兴且有前景的技术,可促进脑瘫青少年的体育活动。本研究旨在通过PRISMA系统评价,汇编和分析当前关于使用VR进行体育锻炼(PE)项目的科学文献,该文献针对患有CP的儿童和青少年。
根据PRISMA(系统评价和荟萃分析的首选报告项目)声明进行并报告了一项系统评价。检索于2024年9月1日通过Web of Science、PubMed和Scopus数据库进行。选择了基于使用VR对患有CP的儿童和青少年进行体育活动干预的研究。
本评价共选择了24篇实验研究文章。这些研究共纳入了616名4至18岁的参与者作为样本。研究涉及从简短课程到强化训练等多种干预措施。结果一致表明,在运动控制、肌肉力量、有氧能力以及日常活动的总体参与度方面均有改善。
结果表明,将VR用于体育锻炼项目有诸多益处,如增加乐趣、促进运动学习以及获得功能技能。通过VR对患有CP的儿童和青少年进行体育锻炼是一种有前景的工具;需要更多科学和实践证据来证实其长期有效性。