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任天堂 Wii 平衡板能否改善站立平衡?一项针对脑瘫儿童的随机对照试验。

Does Nintendo Wii Balance Board improve standing balance? A randomized controlled trial in children with cerebral palsy.

机构信息

Human Motor Control Laboratory, Faculty of Health Sciences, University of Talca, Talca, Chile -

Human Motor Control Laboratory, Department of Human Movement Sciences, Faculty of Health Sciences, University of Talca, Talca, Chile.

出版信息

Eur J Phys Rehabil Med. 2017 Aug;53(4):535-544. doi: 10.23736/S1973-9087.16.04447-6. Epub 2016 Nov 24.

Abstract

BACKGROUND

Evidence on the effect of systemic exercise programs to improve the standing balance with the Nintendo Wii system is very limited and its post-treatment effectiveness is unknown in cerebral palsy (CP) patients.

AIM

Primary aim was to compare the effect of Nintendo Wii balance board (Wii-therapy) and standard physiotherapy (SPT), on the performance of standing balance in children and adolescents with CP. Secondary aim was to determine the post-treatment effectiveness of Wii-therapy and SPT.

DESIGN

Two-arm, matched-pairs, parallel-groups, randomized, controlled clinical trial.

SETTING

Outpatient Rehabilitation Centre in the city of Talca.

POPULATION

Patients with CP type spastic hemiplegia (SHE) and spastic diplegia (SDI), aged 7 to 14 years, and level I or II of GMFCS or GMFCS-ER. Were excluded patients with FSIQ<80, epilepsy, previous surgeries and application of Botulinum Toxin-A in the lower limb, uncorrected vision and hearing disorders.

METHODS

Thirty-two CP patients (10.7±3.2 years old) were randomly assigned to either Wii-therapy (SDI=7; SHE=9) or SPT intervention (SDI=7; SHE=9). In each group, patients received three sessions per week over a period of 6 weeks. Standing balance was assessed at baseline and every 2 weeks. Additionally, two follow-up assessments (4 additional weeks) were performed to determine post-treatment effectiveness. Standing balance was quantified on force platform obtaining the outcomes area of center-of-pressure (CoP) sway (CoPSway), standard deviation in the medial-lateral (SDML) and the anterior-posterior (SDAP) directions, and velocity in both directions (VML and VAP).

RESULTS

Compared to SPT, Wii-therapy significantly reduced the CoPSway (P=0.02) and SDAP in the eyes-open condition (P=0.01). However, the effects wane after 2-4 weeks. Post-hoc analysis revealed that only SHE children benefited from Wii-therapy.

CONCLUSIONS

Wii-therapy was better than SPT in improving standing balance in patients with CP, but improves the balance only in SHE patients. Also, Wii-therapy effectiveness waned 2-4 weeks after the end the intervention.

CLINICAL REHABILITATION IMPACT

A systematic exercise program like Wii-therapy using the Nintendo Wii Balance Board device can be considered to improves the standing balance in patients with CP, specifically in the SHE type. This program is easy to transfer to physiotherapists and rehabilitation centers.

摘要

背景

关于使用任天堂 Wii 系统进行全身运动计划以改善站立平衡的证据非常有限,并且其在脑瘫(CP)患者中的治疗后效果尚不清楚。

目的

主要目的是比较 Wii 平衡板(Wii 疗法)和标准物理疗法(SPT)对 CP 患儿和青少年站立平衡表现的影响。次要目的是确定 Wii 疗法和 SPT 的治疗后效果。

设计

双臂、配对、平行组、随机、对照临床试验。

地点

塔尔卡市的门诊康复中心。

人群

CP 型痉挛性偏瘫(SHE)和痉挛性双瘫(SDI)患者,年龄 7 至 14 岁,GMFCS 或 GMFCS-ER 水平 I 或 II。排除了 FSIQ<80、癫痫、下肢先前手术和肉毒杆菌毒素-A 应用、未矫正的视力和听力障碍的患者。

方法

32 名 CP 患者(10.7±3.2 岁)被随机分配到 Wii 疗法(SDI=7;SHE=9)或 SPT 干预(SDI=7;SHE=9)组。在每组中,患者每周接受三次治疗,持续 6 周。在基线和每两周评估一次站立平衡。此外,还进行了两次随访评估(4 周后),以确定治疗后效果。通过力台获得站立平衡的评估,获得中心压力(CoP)摆动的面积(CoPSway)、内侧-外侧(SDML)和前-后(SDAP)方向的标准差以及两个方向的速度(VML 和 VAP)。

结果

与 SPT 相比,Wii 疗法显著降低了睁眼状态下的 CoPSway(P=0.02)和 SDAP(P=0.01)。然而,这种效果在 2-4 周后消失。事后分析表明,只有 SHE 儿童受益于 Wii 疗法。

结论

Wii 疗法在改善 CP 患者站立平衡方面优于 SPT,但仅改善 SHE 患者的平衡。此外,干预结束后 2-4 周,Wii 疗法的效果减弱。

临床康复影响

使用任天堂 Wii 平衡板设备的系统运动计划,如 Wii 疗法,可以考虑用于改善 CP 患者的站立平衡,特别是在 SHE 型患者中。该方案易于向物理治疗师和康复中心转移。

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