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玩体育类动作电子游戏能否提高自闭症谱系障碍儿童的物体控制能力?

Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

作者信息

Edwards Jacqueline, Jeffrey Sarah, May Tamara, Rinehart Nicole J, Barnett Lisa M

机构信息

School of Health and Social Development, Faculty of Health, Deakin University, Geelong, VIC 3125, Australia.

Department of Paediatrics, Faculty of Medicine, Dentistry and Health Sciences, University of Melbourne, Parkville, VIC 3052, Australia.

出版信息

J Sport Health Sci. 2017 Mar;6(1):17-24. doi: 10.1016/j.jshs.2016.09.004. Epub 2016 Dec 1.

DOI:10.1016/j.jshs.2016.09.004
PMID:30356508
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6188903/
Abstract

BACKGROUND

Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6-10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim.

METHODS

Actual (Test of Gross Motor Development) and perceived OC skills (Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention (6 × 45 min).

RESULTS

Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.

CONCLUSION

The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.

摘要

背景

主动式电子游戏(AVG)鼓励全身运动以与游戏系统进行交互或控制,为技能发展提供了机会。与发育正常(TD)的同龄人相比,自闭症谱系障碍(ASD)儿童的基本运动技能有所下降,可能会从这种方式中受益。这项初步研究调查了与19名年龄相仿的TD儿童相比,进行体育类AVG游戏是否能提高11名6至10岁ASD儿童的实际和感知物体控制(OC)技能。可行性是次要目标。

方法

在干预前后(6×45分钟)评估实际(粗大运动发育测试)和感知OC技能(幼儿感知运动技能能力图片量表)。

结果

两组的实际技能得分均未提高。ASD组的感知技能有所提高。所有儿童都完成了规定的剂量,家长报告该干预是可行的。

结论

将AVG用作基于游戏的干预措施可能无法为儿童提供足够的机会来执行正确的运动模式以影响技能。然而,此类游戏的玩耍可能会影响ASD儿童对技能能力的认知,这可能会提高他们参与体育活动的积极性。

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本文引用的文献

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Playing Active Video Games may not develop movement skills: An intervention trial.玩主动式电子游戏可能无法培养运动技能:一项干预试验。
Prev Med Rep. 2015 Aug 13;2:673-8. doi: 10.1016/j.pmedr.2015.08.007. eCollection 2015.
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Percept Mot Skills. 2015 Dec;121(3):767-90. doi: 10.2466/25.10.PMS.121c24x5. Epub 2015 Dec 10.
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J Sci Med Sport. 2016 May;19(5):432-6. doi: 10.1016/j.jsams.2015.05.002. Epub 2015 May 15.
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