Costa Isabel Karolyne Fernandes, Tibúrcio Manuela Pinto, Costa Isabelle Katherinne Fernandes, Dantas Rodrigo Assis Neves, Galvão Raphael Nepomuceno, Torres Gilson de Vasconcelos
Universidade Federal do Rio Grande do Norte, Departamento de Enfermagem, Natal, RN, Brazil.
Rev Esc Enferm USP. 2018 Nov 1;52:e03382. doi: 10.1590/S1980-220X2017047903382.
To validate the content of a virtual learning object in the format of a Role Playing Game - educational simulation game about basic life support, aimed at academics and health professionals.
Methodological, construction and validation study with qualitative data approach on the content of a virtual learning object, conducted between August and September 2016.
The game was developed in 13 screens, of which nine presented contents of basic life support, and the others presented general guidelines for progress in the game. The five suggestions of the experts were accepted by the researchers, and were mostly related to organization, clarity and vocabulary. No item was considered inappropriate by the judges, and the game had a mean content validity index of 0.96 and a Kappa value of 0.92. In the Likert scale evaluation, the game was considered in all analyzes as an excellent content for a virtual learning object.
This learning technology is expected to support teaching of basic life support techniques for academics and health professionals, and to stimulate the development of similar teaching strategies in other scenarios, in order to bring advancements to the design of health training processes.
验证一款以角色扮演游戏形式呈现的虚拟学习对象的内容,该游戏是关于基础生命支持的教育模拟游戏,面向专业学者和健康专业人员。
2016年8月至9月间,采用定性数据方法对虚拟学习对象的内容进行方法学、构建和验证研究。
该游戏由13个画面构成,其中9个展示基础生命支持的内容,其他画面展示游戏进程的一般指南。研究人员接受了专家提出的5条建议,这些建议大多与组织、清晰度和词汇有关。评委们未认为任何项目不合适,该游戏的平均内容效度指数为0.96,卡帕值为0.92。在李克特量表评估中,该游戏在所有分析中都被认为是虚拟学习对象的优秀内容。
这种学习技术有望支持为专业学者和健康专业人员开展基础生命支持技术教学,并激励在其他场景中开发类似的教学策略,以推动健康培训流程设计的进步。