• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在Oculus虚拟环境中,有和无前庭功能障碍的成年人静态和动态平衡的控制机制

Control Mechanisms of Static and Dynamic Balance in Adults With and Without Vestibular Dysfunction in Oculus Virtual Environments.

作者信息

Lubetzky Anat V, Hujsak Bryan D, Kelly Jennifer L, Fu Gene, Perlin Ken

机构信息

New York University, Department of Physical Therapy, Steinhardt School of Culture Education and Human Development, 380 2nd Ave, New York, NY 10010(∗).

Vestibular Rehabilitation, The Ear Institute, Hearing and Balance Center, The New York Eye and Ear Infirmary of Mount Sinai, New York, NY(†).

出版信息

PM R. 2018 Nov;10(11):1223-1236.e2. doi: 10.1016/j.pmrj.2018.07.001.

DOI:10.1016/j.pmrj.2018.07.001
PMID:30503230
Abstract

BACKGROUND

Deficits in sensory integration and fear of falling in complex environments contribute to decreased participation of adults with vestibular disorders. With recent advances in virtual reality technology, head-mounted displays are affordable and allow manipulation of the environment to test postural responses to visual changes.

OBJECTIVES

To develop an assessment of static and dynamic balance with the Oculus Rift and (1) to assess test-retest reliability of each scene in adults with and without vestibular hypofunction; (2) to describe changes in directional path and sample entropy in response to changes in visuals and surface and compare between groups; and (3) to evaluate the relation between balance performance and self-reported disability and balance confidence.

DESIGN

Test-retest, blocked-randomized experimental design.

SETTING

Research laboratory.

PARTICIPANTS

Twenty-five adults with vestibular hypofunction and 16 age- and sex-matched adults.

METHODS

Participants stood on the floor or stability trainers while wearing the Oculus Rift. For 3 moving "stars" scenes, they stood naturally. For a "park" scene, they were asked to avoid a virtual ball. The protocol was repeated 1-4 weeks later.

OUTCOME

Anteroposterior and mediolateral center-of-pressure directional path and sample entropy were derived from a force plate.

RESULTS

We observed good to excellent reliability in the 2 groups, with most intraclass correlations above 0.8 and only 2 at approximately 0.4. The vestibular group had higher directional path for the stars scenes and lower directional path for the park scene compared with controls, with large variability in the 2 groups. Sample entropy decreased with more challenging environments. In the vestibular group, less balance confidence strongly correlated with more sway for the stars scenes and less sway for the park scene.

CONCLUSION

Virtual reality paradigms can shed light on the control mechanism of static and dynamic postural control. Clinical utility and implementation of our portable Oculus Rift assessment should be further studied.

LEVEL OF EVIDENCE

II.

摘要

背景

感觉统合缺陷以及在复杂环境中对跌倒的恐惧导致前庭疾病成人的参与度降低。随着虚拟现实技术的最新进展,头戴式显示器价格实惠,并且能够操控环境以测试对视觉变化的姿势反应。

目的

使用Oculus Rift开发一种静态和动态平衡评估方法,并(1)评估前庭功能减退和未减退的成年人中每个场景的重测信度;(2)描述方向路径和样本熵随视觉和表面变化的变化情况,并在组间进行比较;(3)评估平衡表现与自我报告的残疾和平衡信心之间的关系。

设计

重测、分组随机实验设计。

地点

研究实验室。

参与者

25名前庭功能减退的成年人以及16名年龄和性别匹配的成年人。

方法

参与者佩戴Oculus Rift时站在地面或稳定训练器上。对于3个移动“星星”场景,他们自然站立。对于“公园”场景,要求他们避开一个虚拟球。该方案在1 - 4周后重复进行。

结果指标

从测力板得出前后和内外侧压力中心的方向路径和样本熵。

结果

我们在两组中观察到了良好到优秀的信度,大多数组内相关系数高于0.8,只有2个约为0.4。与对照组相比,前庭组在星星场景中的方向路径更高,在公园场景中的方向路径更低,两组的变异性都很大。样本熵随着环境挑战性增加而降低。在前庭组中,平衡信心较低与星星场景中更多的摆动以及公园场景中较少的摆动密切相关。

结论

虚拟现实范式可以阐明静态和动态姿势控制的机制。我们便携式Oculus Rift评估的临床实用性和实施应进一步研究。

证据水平

II级。

相似文献

1
Control Mechanisms of Static and Dynamic Balance in Adults With and Without Vestibular Dysfunction in Oculus Virtual Environments.在Oculus虚拟环境中,有和无前庭功能障碍的成年人静态和动态平衡的控制机制
PM R. 2018 Nov;10(11):1223-1236.e2. doi: 10.1016/j.pmrj.2018.07.001.
2
An Oculus Rift Assessment of Dynamic Balance by Head Mobility in a Virtual Park Scene: A Pilot Study.在虚拟公园场景中通过头部移动对动态平衡进行的Oculus Rift评估:一项初步研究。
Motor Control. 2019 Jan 1;23(1):127-142. doi: 10.1123/mc.2018-0001.
3
A virtual reality head stability test for patients with vestibular dysfunction.虚拟现实头动稳定性测试在前庭功能障碍患者中的应用。
J Vestib Res. 2018;28(5-6):393-400. doi: 10.3233/VES-190650.
4
Postural and Head Control Given Different Environmental Contexts.不同环境背景下的姿势与头部控制
Front Neurol. 2021 Jun 3;12:597404. doi: 10.3389/fneur.2021.597404. eCollection 2021.
5
Weighting and reweighting of visual input via head mounted display given unilateral peripheral vestibular dysfunction.通过头戴式显示器对单侧外周前庭功能障碍的视觉输入进行加权和重新加权。
Hum Mov Sci. 2019 Dec;68:102526. doi: 10.1016/j.humov.2019.102526. Epub 2019 Oct 24.
6
Feasibility and reliability of a virtual reality oculus platform to measure sensory integration for postural control in young adults.虚拟现实Oculus平台用于测量年轻人姿势控制感觉统合的可行性和可靠性。
Physiother Theory Pract. 2018 Dec;34(12):935-950. doi: 10.1080/09593985.2018.1431344. Epub 2018 Jan 24.
7
Postural adaptation in elderly patients with instability and risk of falling after balance training using a virtual-reality system.使用虚拟现实系统进行平衡训练后,老年不稳定和跌倒风险患者的姿势适应性
Int Tinnitus J. 2006;12(1):41-4.
8
Assessing balance through the use of a low-cost head-mounted display in older adults: a pilot study.通过使用低成本头戴式显示器评估老年人的平衡能力:一项试点研究。
Clin Interv Aging. 2017 Aug 26;12:1363-1370. doi: 10.2147/CIA.S141251. eCollection 2017.
9
The Validity of an Oculus Rift to Assess Postural Changes During Balance Tasks.利用 Oculus Rift 评估平衡任务中姿势变化的有效性。
Hum Factors. 2019 Dec;61(8):1340-1352. doi: 10.1177/0018720819835088. Epub 2019 Mar 27.
10
Vestibular rehabilitation in older adults with and without mild cognitive impairment: Effects of virtual reality using a head-mounted display.老年人和轻度认知障碍者的前庭康复:使用头戴式显示器的虚拟现实的影响。
Arch Gerontol Geriatr. 2019 Jul-Aug;83:246-256. doi: 10.1016/j.archger.2019.05.008. Epub 2019 May 10.

引用本文的文献

1
The Relationship between Chronic Unilateral Hearing Loss, Balance Function, and Falls Is Not Informed by Vestibular Status.慢性单侧听力损失、平衡功能和跌倒之间的关系不受前庭状态的影响。
Otol Neurotol. 2025 Feb 1;46(2):221-228. doi: 10.1097/MAO.0000000000004400. Epub 2024 Dec 11.
2
Portable technology for postural control measurement: Comparing head position with center of pressure data.便携式姿势控制测量技术:头部位置与压力中心数据的比较。
Technol Health Care. 2024;32(5):2965-2979. doi: 10.3233/THC-231338.
3
Weighting of visual and auditory inputs in dancers with and without previous ankle injury.
有和无既往踝关节损伤舞者的视觉和听觉输入的权重。
Hum Mov Sci. 2023 Dec;92:103155. doi: 10.1016/j.humov.2023.103155. Epub 2023 Oct 26.
4
Postural threat increases sample entropy of postural control.姿势威胁会增加姿势控制的样本熵。
Front Neurol. 2023 Jun 5;14:1179237. doi: 10.3389/fneur.2023.1179237. eCollection 2023.
5
Decrease in head sway as a measure of sensory integration following vestibular rehabilitation: A randomized controlled trial.头摆动减少作为前庭康复后感觉整合的测量指标:一项随机对照试验。
J Vestib Res. 2023;33(3):213-226. doi: 10.3233/VES-220107.
6
Validity and reliability of an unstable board for dynamic balance assessment in young adults.不稳定板在年轻人动态平衡评估中的有效性和可靠性。
PLoS One. 2023 Jan 6;18(1):e0280057. doi: 10.1371/journal.pone.0280057. eCollection 2023.
7
Physiotherapy Programmes Aided by VR Solutions Applied to the Seniors Affected by Functional Capacity Impairment: Randomised Controlled Trial.虚拟现实解决方案辅助下的物理治疗方案对功能能力受损老年人的影响:随机对照试验。
Int J Environ Res Public Health. 2022 May 15;19(10):6018. doi: 10.3390/ijerph19106018.
8
The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.虚拟现实头戴式显示器对平衡结果和训练模式的影响:一项系统综述。
Front Sports Act Living. 2021 Feb 9;2:531535. doi: 10.3389/fspor.2020.531535. eCollection 2020.