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使用亚马逊 Mechanical Turk 进行赌博研究中的行为冲动测量来获取高质量数据。

Obtaining quality data using behavioral measures of impulsivity in gambling research with Amazon's Mechanical Turk.

机构信息

1 Department of Psychology, University of Calgary , Calgary, AB, Canada.

出版信息

J Behav Addict. 2018 Dec 1;7(4):1122-1131. doi: 10.1556/2006.7.2018.117. Epub 2018 Dec 6.

DOI:10.1556/2006.7.2018.117
PMID:30522339
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6376390/
Abstract

BACKGROUND AND AIMS

To date, no research has examined the viability of using behavioral tasks typical of cognitive and neuropsychology within addiction populations through online recruitment methods. Therefore, we examined the reliability and validity of three behavioral tasks of impulsivity common in addiction research in a sample of individuals with a current or past history of problem gambling recruited online.

METHODS

Using a two-stage recruitment process, a final sample of 110 participants with a history of problem or disordered gambling were recruited through MTurk and completed self-report questionnaires of gambling involvement symptomology, a Delay Discounting Task (DDT), Balloon Analogue Risk Task (BART), Cued Go/No-Go Task, and the UPPS-P.

RESULTS

Participants demonstrated logically consistent responding on the DDT. The area under the empirical discounting curve (AUC) ranged from 0.02 to 0.88 (M = 0.23). The BART demonstrated good split-third reliability (ρs = 0.67 to 0.78). The tasks generally showed small correlations with each other (ρs = ±0.06 to 0.19) and with UPPS-P subscales (ρs = ±0.01 to 0.20).

DISCUSSION AND CONCLUSIONS

The behavioral tasks demonstrated good divergent validity. Correlation magnitudes between behavioral tasks and UPPS-P scales and mean scores on these measures were generally consistent with the existing literature. Behavioral tasks of impulsivity appear to have utility for use with problem and disordered gambling samples collected online, allowing researchers a cost efficient and rapid avenue for conducting behavioral research with gamblers. We conclude with best-practice recommendations for using behavioral tasks using crowdsourcing samples.

摘要

背景与目的

迄今为止,尚无研究通过在线招募方法,检验在成瘾人群中使用认知和神经心理学典型行为任务的可行性。因此,我们在通过 MTurk 招募的具有当前或过去赌博问题史的个体样本中,检验了三种常见于成瘾研究的冲动性行为任务的可靠性和有效性。

方法

通过两阶段招募流程,通过 MTurk 招募了 110 名有赌博问题或障碍史的参与者,他们完成了赌博参与症状的自我报告问卷、延迟折扣任务(DDT)、气球模拟风险任务(BART)、线索 Go/No-Go 任务和 UPPS-P。

结果

参与者在 DDT 上表现出逻辑一致的反应。经验折扣曲线下的面积(AUC)范围为 0.02 至 0.88(M = 0.23)。BART 显示出良好的三分位可靠性(ρs = 0.67 至 0.78)。这些任务彼此之间通常只有很小的相关性(ρs = ±0.06 至 0.19),与 UPPS-P 分量表也只有很小的相关性(ρs = ±0.01 至 0.20)。

讨论与结论

行为任务显示出良好的发散有效性。行为任务与 UPPS-P 量表之间的相关程度以及这些量表上的平均得分通常与现有文献一致。冲动性行为任务似乎可用于在线收集的问题和障碍性赌博样本,为研究人员提供了一种具有成本效益且快速的行为研究途径。我们以使用众包样本的最佳实践建议作为结论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1527/6376390/25be77b0bfe3/jba-07-04-117_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1527/6376390/25be77b0bfe3/jba-07-04-117_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1527/6376390/25be77b0bfe3/jba-07-04-117_f001.jpg

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