School of Psychology, Beijing Sport University, Beijing, China.
School of Philosophy, Wuhan University, Wuhan, China.
PeerJ. 2024 Aug 7;12:e17857. doi: 10.7717/peerj.17857. eCollection 2024.
The cognitive expertise of experts has been an intriguing theme; there has been rapid growth in cognitive research related to esports. Given the close association between esports activities and cognition, esports holds promise in offering new perspectives for understanding cognitive expertise. This meta-analysis aims at quantitatively delineating the cognitive disparities between esports experts and amateurs.
The expert group comprised professional video game players and high-ranking players (top 1%), while amateurs were assigned to the control group. Research studies published between January 2000 and December 2023 were systematically searched in databases. A three-level model with cluster-robust variance estimation was used to calculate the overall effect size. The moderating variables included professional level, cognitive abilities, dependent variable type, game genre, gender and age.
A total of 15 studies containing 142 effect sizes and 1085 participants were included in this meta-analysis. The results indicated that, compared to amateurs, video game experts demonstrated superior cognitive abilities with a small effect size (Hedges' g = 0.373, 95% CI [0.055-0.691], = .012). The differences between experts and amateur players mainly manifest in spatial cognition and attention. Sensitivity analysis, risk of bias, and publication bias results indicated the reliability of these findings.
This meta-analysis confirms that esports experts possess superior cognitive abilities compared to amateurs, particularly in aspects of spatial cognition and attention. These can provide an effective reference for future selection and training in esports.
专家的认知专长一直是一个引人入胜的主题;与电子竞技相关的认知研究也在迅速发展。鉴于电子竞技活动与认知之间的密切关联,电子竞技有望为理解认知专长提供新的视角。本荟萃分析旨在定量描绘电子竞技专家与业余爱好者之间的认知差异。
专家组由职业电子竞技选手和高排名选手(前 1%)组成,而业余选手则被分配到对照组。系统地在数据库中搜索了 2000 年 1 月至 2023 年 12 月期间发表的研究。使用具有聚类稳健方差估计的三级模型来计算总体效应大小。调节变量包括专业水平、认知能力、因变量类型、游戏类型、性别和年龄。
共有 15 项研究,包含 142 个效应量和 1085 名参与者被纳入本荟萃分析。结果表明,与业余选手相比,电子竞技专家表现出更好的认知能力,效应量较小(Hedges'g=0.373,95%CI[0.055-0.691],p=0.012)。专家和业余选手之间的差异主要表现在空间认知和注意力方面。敏感性分析、偏倚风险和发表偏倚结果表明了这些发现的可靠性。
本荟萃分析证实,电子竞技专家与业余爱好者相比,具有更好的认知能力,特别是在空间认知和注意力方面。这可为未来电子竞技的选拔和训练提供有效参考。