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利用社会线索开发虚拟现实连续性能测试,用于患有注意缺陷多动障碍的儿童和青少年。

Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder.

机构信息

1 Brain Korea 21 PLUS Project for Medical Science, Yonsei University, Seoul, Republic of Korea.

2 Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea.

出版信息

Cyberpsychol Behav Soc Netw. 2019 Mar;22(3):198-204. doi: 10.1089/cyber.2018.0377. Epub 2019 Jan 23.

Abstract

Virtual reality (VR) neuropsychological assessments have the potential for the ecological measurement of attention. We analyzed the newly developed VR continuous performance test (VR-CPT) for Korean children with attention-deficit/hyperactivity disorder (ADHD) and typically developing children (TDC). To identify specific features of a virtual environment that influence the attention performance of children, we investigated whether the presence of a virtual teacher and social cues in the VR environment affects their attention performance. A total of 38 participants (18 TDC and 20 ADHD children and adolescents) were recruited for VR-CPT testing. Bivariate correlational analysis was conducted to examine the associations between the results of the VR-CPT and ADHD questionnaires to determine the capacity of VR-CPT to mirror real-life attention behaviors. Mixed-design analysis of variables was conducted to compare the effects of the social aspects of the VR-CPT on attention performance in groups. There were significant associations between ADHD rating scores and the omission error, commission error, reaction time (RT), reaction time variability (RTV), and total accuracy of the VR-CPT in the ADHD group. In addition, the ADHD group exhibited comparable performance with the TDC group for all measures of the VR-CPT. Also there seemed to be a trend of decreasing RTV when a virtual teacher with social cues was present compared with the equipment control condition in the ADHD group. Performance in the VR-CPT program was associated with behavioral measures of ADHD symptoms. Adding social aspects to a VR environment commonly encountered by children and adolescents has the potential to make a difference in the attention performance of youths with ADHD.

摘要

虚拟现实 (VR) 神经心理学评估具有生态测量注意力的潜力。我们分析了新开发的用于注意力缺陷多动障碍 (ADHD) 韩国儿童和典型发育儿童 (TDC) 的 VR 连续性能测试 (VR-CPT)。为了确定影响儿童注意力表现的虚拟环境的特定特征,我们研究了 VR 环境中虚拟教师和社会线索的存在是否会影响他们的注意力表现。共有 38 名参与者(18 名 TDC 和 20 名 ADHD 儿童和青少年)被招募进行 VR-CPT 测试。进行了二元相关分析,以检查 VR-CPT 结果与 ADHD 问卷之间的关联,以确定 VR-CPT 反映现实生活注意力行为的能力。进行了混合设计变量分析,以比较 VR-CPT 中社会方面对不同组注意力表现的影响。在 ADHD 组中,ADHD 评定分数与 VR-CPT 的遗漏错误、commission 错误、反应时间 (RT)、反应时间变异性 (RTV) 和总准确性之间存在显著关联。此外,ADHD 组在 VR-CPT 的所有测量中与 TDC 组的表现相当。此外,在 ADHD 组中,当存在具有社会线索的虚拟教师时,与设备控制条件相比,RTV 似乎呈下降趋势。VR-CPT 程序的表现与 ADHD 症状的行为测量相关。在儿童和青少年常见的 VR 环境中添加社会方面有可能改善 ADHD 青少年的注意力表现。

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