1 Huaxia Ophthalmological Hospital Group, Foshan Huaxia Ophthalmological Hospital, Foshan, China.
2 Department of Ophthalmology, Guangdong Eye Institute, Guangdong Provincial People's Hospital, Guangdong Academy of Medical Sciences, Guangzhou, China.
Cyberpsychol Behav Soc Netw. 2019 Feb;22(2):127-131. doi: 10.1089/cyber.2019.0020.
We examined and analyzed binocular imbalance in a group of randomly selected normal subjects with corrected visual acuity of 0.8 or more in both eyes without ocular diseases, by using augmented virtual reality system. This study will quantify the correlation between binocular imbalance in these normal subjects and various spatial frequencies and temporal frequencies in the integrated binocular stimulation mode. A retrospective study was carried out and data from 97 patients (51 males and 46 females) who were diagnosed with no eye diseases, and with corrected binocular visual acuity of 0.8 or more, were collected. Their binocular visual function, Hirschberg test refraction status, and binocular imbalance were assessed using the quantified visual perception stimulation mode in an augmented virtual reality platform. When normal subjects (with corrected binocular vision of 0.8 or more without ocular diseases) were assessed using the integrated binocular stimulation mode with different temporal and spatial frequencies, a gradual reduction of binocular imbalance could be observed when spatial frequencies were increased. When contrast balance was adjusted, binocular imbalance was more prevalent in the horizontal state compared with the vertical state. This was seen when patients were stimulated by different temporal frequencies in the virtual reality testing mode. 17.53% and 29.90% of participants reached complete binocular fusion under low temporal frequency stimulation and high temporal frequency stimulation, respectively, while binocular imbalance was found in 65.9% and 62.89% of participants who were stimulated, respectively, by low temporal frequency and high temporal frequency. In addition, 16.5% and 7.21% experienced severe binocular imbalance under low temporal and high temporal frequency stimulation, respectively. The integrated binocular stimulation mode under low temporal frequency was more sensitive in detecting binocular imbalance. The status of binocular balance in normal subjects was not the same when stimulated by the augmented virtual reality platform, as many showed varying degrees of binocular imbalance. The results from our clinical study demonstrate that integrated binocular stimulation with different spatial and temporal frequencies enables a more sensitive detection of binocular imbalance, making it a powerful new tool for the diagnosis and analysis of clinical binocular abnormalities. In addition, since more than half of the normal subjects (without eye diseases who has corrected vision of 0.8 or more) exhibited binocular imbalance in our study, we believe that this brief binocular imbalance is likely a transient physiological phenomenon, which is not pathological to visual acuity and function, and should only be seen as pathological when binocular imbalance is prolonged, causing functional deficits such as reading impairment.
我们使用增强虚拟现实系统,对一组随机选择的、视力矫正后双眼视力均在 0.8 或以上且无眼部疾病的正常受试者进行双眼不平衡检查和分析。本研究将定量分析这些正常受试者的双眼不平衡与综合双眼刺激模式下的各种空间频率和时间频率之间的相关性。本研究为回顾性研究,共纳入 97 例(男 51 例,女 46 例)患者,这些患者均无眼部疾病,双眼矫正视力在 0.8 或以上。采用增强虚拟现实平台中的量化视觉感知刺激模式评估这些患者的双眼视觉功能、Hirschberg 试验屈光状态和双眼不平衡。当正常受试者(双眼矫正视力在 0.8 或以上且无眼部疾病)采用不同时间和空间频率的综合双眼刺激模式进行评估时,随着空间频率的增加,双眼不平衡逐渐降低。当对比度平衡调整后,水平状态下的双眼不平衡比垂直状态更为常见。在虚拟现实测试模式下,当患者受到不同时间频率的刺激时,也可以观察到这种情况。在低时间频率刺激和高时间频率刺激下,分别有 17.53%和 29.90%的参与者达到完全双眼融合,而在分别受到低时间频率和高时间频率刺激的参与者中,分别有 65.9%和 62.89%的参与者存在双眼不平衡。此外,在低时间频率和高时间频率刺激下,分别有 16.5%和 7.21%的参与者出现严重的双眼不平衡。低时间频率的综合双眼刺激模式在检测双眼不平衡方面更为敏感。在增强虚拟现实平台的刺激下,正常受试者的双眼平衡状态并不相同,许多受试者表现出不同程度的双眼不平衡。我们的临床研究结果表明,不同空间和时间频率的综合双眼刺激能够更敏感地检测双眼不平衡,成为诊断和分析临床双眼异常的有力新工具。此外,由于我们的研究中超过一半的正常受试者(视力矫正后在 0.8 或以上且无眼部疾病)存在双眼不平衡,我们认为这种短暂的双眼不平衡可能是一种生理性现象,对视力和功能没有病理影响,只有当双眼不平衡持续存在,导致阅读障碍等功能缺陷时,才能被视为病理性。